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https://github.com/cemu-project/cemu_graphic_packs.git
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f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
338 lines
10 KiB
Plaintext
338 lines
10 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
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// shader 6e828da50daedc79
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// cut scene blur
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const float resScale = float($height)/float($gameHeight);
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#ifdef VULKAN
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layout(set = 1, binding = 2) uniform ufBlock
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{
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uniform ivec4 uf_remappedPS[3];
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform ivec4 uf_remappedPS[3];
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uniform vec2 uf_fragCoordScale;
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#endif
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
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TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
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layout(location = 0) in vec4 passParameterSem128;
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layout(location = 0) out vec4 passPixelColor0;
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// uf_fragCoordScale was moved to the ufBlock
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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vec4 R1f = vec4(0.0);
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vec4 R2f = vec4(0.0);
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vec4 R3f = vec4(0.0);
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vec4 R4f = vec4(0.0);
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vec4 R5f = vec4(0.0);
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vec4 R6f = vec4(0.0);
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vec4 R7f = vec4(0.0);
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vec4 R8f = vec4(0.0);
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vec4 R9f = vec4(0.0);
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vec4 R10f = vec4(0.0);
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vec4 R11f = vec4(0.0);
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vec4 R12f = vec4(0.0);
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vec4 R13f = vec4(0.0);
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vec4 R123f = vec4(0.0);
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vec4 R126f = vec4(0.0);
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vec4 R127f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem128;
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R9f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
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R10f.x = (texture(textureUnitPS1, R0f.xy).x);
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// 0
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PV0f.x = -(1.0) + R0f.z;
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R127f.y = intBitsToFloat(0xba4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
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PV0f.y = R127f.y;
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R2f.z = intBitsToFloat(0x3a4ccccd) / resScale * intBitsToFloat(uf_remappedPS[0].x);
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R2f.w = intBitsToFloat(0xbab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
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PV0f.w = R2f.w;
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R3f.y = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
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PS0f = R3f.y;
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// 1
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R7f.x = intBitsToFloat(0x3ab60b61) / resScale * intBitsToFloat(uf_remappedPS[0].x);
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R1f.y = R0f.y + PV0f.w;
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R6f.z = 1.0 + PV0f.x;
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R3f.w = intBitsToFloat(0x3a4ccccd) / resScale* intBitsToFloat(uf_remappedPS[0].x);
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R1f.x = R0f.x + PV0f.y;
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PS1f = R1f.x;
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// 2
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R3f.x = -(intBitsToFloat(uf_remappedPS[1].z)) + intBitsToFloat(uf_remappedPS[1].w);
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R2f.y = -(intBitsToFloat(uf_remappedPS[1].x)) + intBitsToFloat(uf_remappedPS[1].y);
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R1f.z = R0f.x + R127f.y;
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R1f.w = R0f.y + R3f.y;
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R6f.x = R0f.x + R2f.z;
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PS0f = R6f.x;
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R5f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
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R1f.x = (texture(textureUnitPS1, R1f.xy).x);
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R4f.xyz = (texture(textureUnitPS0, R1f.zw).xyz);
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R2f.x = (texture(textureUnitPS1, R1f.zw).x);
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// 0
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backupReg0f = R1f.x;
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R1f.x = R0f.x + R2f.z;
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R127f.y = R2f.x + R6f.z;
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PV0f.z = backupReg0f + R6f.z;
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R6f.w = R0f.y + R2f.w;
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R1f.z = 1.0 / R2f.y;
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PS0f = R1f.z;
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// 1
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R12f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].x));
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R1f.y = R0f.y + R3f.y;
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PS1f = 1.0 / PV0f.z;
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// 2
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R127f.w = mul_nonIEEE(R0f.w, PS1f);
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PV0f.w = R127f.w;
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R7f.z = 1.0 / R3f.x;
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PS0f = R7f.z;
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// 3
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R13f.x = mul_nonIEEE(PS0f, intBitsToFloat(uf_remappedPS[1].z));
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PV1f.x = R13f.x;
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R2f.y = R0f.y + R7f.x;
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R2f.z = R0f.x;
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R126f.w = (mul_nonIEEE(PV0f.w,R1f.z) + -(R12f.x));
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R126f.w = clamp(R126f.w, 0.0, 1.0);
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PS1f = 1.0 / R127f.y;
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// 4
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backupReg0f = R0f.w;
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R8f.x = R6f.x;
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R8f.y = R0f.y;
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R123f.z = (mul_nonIEEE(R127f.w,R7f.z) + -(PV1f.x));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV0f.z = R123f.z;
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PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
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// 5
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backupReg0f = R126f.w;
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R123f.y = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV1f.z = R123f.z;
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R126f.w = max(backupReg0f, PV0f.z);
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// 6
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backupReg0f = R0f.x;
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PV0f.x = max(PV1f.z, PV1f.y);
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R11f.y = R0f.y;
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R11f.x = backupReg0f + -(R3f.w);
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PS0f = R11f.x;
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// 7
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R2f.x = R126f.w + PV0f.x;
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PV1f.y = mul_nonIEEE(R4f.z, PV0f.x);
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PV1f.z = mul_nonIEEE(R4f.y, PV0f.x);
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PV1f.w = mul_nonIEEE(R4f.x, PV0f.x);
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// 8
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backupReg0f = R5f.x;
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backupReg1f = R5f.z;
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R5f.x = (mul_nonIEEE(backupReg0f,R126f.w) + PV1f.w);
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R5f.z = (mul_nonIEEE(backupReg1f,R126f.w) + PV1f.y);
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R3f.w = (mul_nonIEEE(R5f.y,R126f.w) + PV1f.z);
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R4f.xyz = (texture(textureUnitPS0, R6f.xw).xyz);
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R6f.x = (texture(textureUnitPS1, R6f.xw).x);
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R3f.xyz = (texture(textureUnitPS0, R1f.xy).xyz);
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R1f.x = (texture(textureUnitPS1, R1f.xy).x);
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// 0
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R127f.x = R1f.x + R6f.z;
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PV0f.y = R6f.x + R6f.z;
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// 1
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backupReg0f = R0f.y;
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R0f.y = backupReg0f + -(R7f.x);
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PS1f = 1.0 / PV0f.y;
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// 2
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PV0f.x = mul_nonIEEE(R0f.w, PS1f);
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PS0f = 1.0 / R127f.x;
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// 3
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PV1f.x = mul_nonIEEE(R0f.w, PS0f);
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R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV1f.y = R123f.y;
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R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
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R123f.w = clamp(R123f.w, 0.0, 1.0);
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PV1f.w = R123f.w;
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// 4
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R123f.x = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x));
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R123f.x = clamp(R123f.x, 0.0, 1.0);
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PV0f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV0f.y = R123f.y;
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R8f.z = max(PV1f.w, PV1f.y);
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PV0f.z = R8f.z;
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// 5
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R123f.x = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.z);
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PV1f.x = R123f.x;
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PV1f.y = max(PV0f.x, PV0f.y);
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R123f.z = (mul_nonIEEE(R4f.y,PV0f.z) + R3f.w);
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PV1f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R5f.x);
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PV1f.w = R123f.w;
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// 6
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backupReg0f = R3f.y;
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backupReg1f = R3f.x;
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R3f.x = R2f.x + PV1f.y;
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R3f.y = (mul_nonIEEE(R3f.z,PV1f.y) + PV1f.x);
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R3f.z = (mul_nonIEEE(backupReg0f,PV1f.y) + PV1f.z);
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R3f.w = (mul_nonIEEE(backupReg1f,PV1f.y) + PV1f.w);
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R5f.xyz = (texture(textureUnitPS0, R8f.xy).xyz);
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R8f.x = (texture(textureUnitPS1, R8f.xy).x);
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R4f.xyz = (texture(textureUnitPS0, R2f.zy).xyz);
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R2f.x = (texture(textureUnitPS1, R2f.zy).x);
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// 0
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backupReg0f = R3f.y;
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backupReg1f = R2f.x;
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R2f.x = R9f.y + R3f.z;
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R3f.y = R9f.x + R3f.w;
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PV0f.z = R8f.x + R6f.z;
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R2f.w = R9f.z + backupReg0f;
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R127f.y = backupReg1f + R6f.z;
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PS0f = R127f.y;
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// 1
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R126f.y = R10f.x + R6f.z;
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PS1f = 1.0 / PV0f.z;
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// 2
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PV0f.x = mul_nonIEEE(R0f.w, PS1f);
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PS0f = 1.0 / R127f.y;
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// 3
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PV1f.x = mul_nonIEEE(R0f.w, PS0f);
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R123f.z = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV1f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
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R123f.w = clamp(R123f.w, 0.0, 1.0);
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PV1f.w = R123f.w;
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PS1f = 1.0 / R126f.y;
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// 4
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PV0f.x = mul_nonIEEE(R0f.w, PS1f);
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R123f.y = (mul_nonIEEE(R7f.z,PV1f.x) + -(R13f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV0f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R1f.z,PV1f.x) + -(R12f.x));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV0f.z = R123f.z;
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R126f.w = max(PV1f.w, PV1f.z);
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// 5
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PV1f.x = max(PV0f.z, PV0f.y);
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R123f.y = (mul_nonIEEE(R7f.z,PV0f.x) + -(R13f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R1f.z,PV0f.x) + -(R12f.x));
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R123f.z = clamp(R123f.z, 0.0, 1.0);
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PV1f.z = R123f.z;
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// 6
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PV0f.x = max(PV1f.z, PV1f.y);
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PV0f.y = mul_nonIEEE(R4f.z, PV1f.x);
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PV0f.z = mul_nonIEEE(R4f.y, PV1f.x);
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PV0f.w = mul_nonIEEE(R4f.x, PV1f.x);
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R6f.w = R126f.w + PV1f.x;
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PS0f = R6f.w;
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// 7
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backupReg0f = R5f.y;
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R5f.y = (mul_nonIEEE(R5f.z,R126f.w) + PV0f.y);
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R5f.z = (mul_nonIEEE(backupReg0f,R126f.w) + PV0f.z);
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R3f.w = (mul_nonIEEE(R5f.x,R126f.w) + PV0f.w);
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R9f.w = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].w));
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PS1f = R9f.w;
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R4f.xyz = (texture(textureUnitPS0, R11f.xy).xyz);
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R11f.x = (texture(textureUnitPS1, R11f.xy).x);
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R10f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
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R5f.x = (texture(textureUnitPS1, R0f.xy).x);
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// 0
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PV0f.x = R11f.x + R6f.z;
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R126f.y = R6f.z + R5f.x;
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// 1
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PS1f = 1.0 / PV0f.x;
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// 2
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backupReg0f = R0f.w;
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PV0f.w = mul_nonIEEE(backupReg0f, PS1f);
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PS0f = 1.0 / R126f.y;
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// 3
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R123f.x = (mul_nonIEEE(R7f.z,PV0f.w) + -(R13f.x));
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R123f.x = clamp(R123f.x, 0.0, 1.0);
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PV1f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R1f.z,PV0f.w) + -(R12f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV1f.y = R123f.y;
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PV1f.z = mul_nonIEEE(R0f.w, PS0f);
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// 4
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R123f.x = (mul_nonIEEE(R7f.z,PV1f.z) + -(R13f.x));
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R123f.x = clamp(R123f.x, 0.0, 1.0);
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PV0f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R1f.z,PV1f.z) + -(R12f.x));
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R123f.y = clamp(R123f.y, 0.0, 1.0);
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PV0f.y = R123f.y;
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PV0f.z = max(PV1f.y, PV1f.x);
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// 5
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PV1f.x = max(PV0f.y, PV0f.x);
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R123f.y = (mul_nonIEEE(R4f.y,PV0f.z) + R5f.z);
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PV1f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R4f.z,PV0f.z) + R5f.y);
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PV1f.z = R123f.z;
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R123f.w = (mul_nonIEEE(R4f.x,PV0f.z) + R3f.w);
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PV1f.w = R123f.w;
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PS1f = R6f.w + PV0f.z;
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// 6
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R123f.x = (mul_nonIEEE(R10f.z,PV1f.x) + PV1f.z);
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PV0f.x = R123f.x;
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R123f.y = (mul_nonIEEE(R10f.y,PV1f.x) + PV1f.y);
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PV0f.y = R123f.y;
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R123f.z = (mul_nonIEEE(R10f.x,PV1f.x) + PV1f.w);
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PV0f.z = R123f.z;
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R126f.w = PS1f + R8f.z;
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PS0f = 1.0 + PV1f.x;
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// 7
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R127f.x = PV0f.x + R2f.w;
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R126f.y = PV0f.y + R2f.x;
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R127f.z = PV0f.z + R3f.y;
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PV1f.w = PS0f + R3f.x;
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// 8
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PV0f.z = PV1f.w + R126f.w;
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// 9
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PS1f = 1.0 / PV0f.z;
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// 10
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PV0f.x = mul_nonIEEE(R127f.z, PS1f);
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PV0f.z = mul_nonIEEE(R127f.x, PS1f);
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PV0f.w = mul_nonIEEE(R126f.y, PS1f);
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// 11
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R9f.x = mul_nonIEEE(PV0f.x, intBitsToFloat(uf_remappedPS[2].x));
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R9f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[2].y));
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R9f.z = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[2].z));
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// export
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passPixelColor0 = vec4(R9f.x, R9f.y, R9f.z, R9f.w);
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}
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