cemu_graphic_packs/Resolutions/M&SRio2016_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010190300,00050000101E5300,00050000101E5400
name = Resolution
path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. Made by Slashiee.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formatsExcluded = 0x31,0x33
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine]
width = 768
height = 480
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 746
height = 470
overwriteWidth = ($width / $gameWidth) * 746
overwriteHeight = ($height / $gameHeight) * 470
[TextureRedefine]
width = 768
height = 432
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 432
[TextureRedefine]
width = 746
height = 420
overwriteWidth = ($width / $gameWidth) * 746
overwriteHeight = ($height / $gameHeight) * 420
[TextureRedefine]
width = 576
height = 432
overwriteWidth = ($width / $gameWidth) * 576
overwriteHeight = ($height / $gameHeight) * 432
[TextureRedefine]
width = 570
height = 420
overwriteWidth = ($width / $gameWidth) * 570
overwriteHeight = ($height / $gameHeight) * 420
[TextureRedefine]
width = 544
height = 384
overwriteWidth = ($width / $gameWidth) * 544
overwriteHeight = ($height / $gameHeight) * 384
[TextureRedefine]
width = 533
height = 380
overwriteWidth = ($width / $gameWidth) * 533
overwriteHeight = ($height / $gameHeight) * 380
[TextureRedefine]
width = 512
height = 480
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 490
height = 476
overwriteWidth = ($width / $gameWidth) * 490
overwriteHeight = ($height / $gameHeight) * 476
[TextureRedefine]
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 256
height = 96
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine]
width = 160
height = 96
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine]
width = 128
height = 48
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine]
width = 64
height = 64
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine]
width = 40
height = 22
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine]
width = 32
height = 16
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11
[TextureRedefine]
width = 16
height = 16
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine]
width = 16
height = 8
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 8
[TextureRedefine]
width = 10
height = 5
overwriteWidth = ($width / $gameWidth) * 10
overwriteHeight = ($height / $gameHeight) * 5
[TextureRedefine]
width = 8
height = 8
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 8
overwriteHeight = ($height / $gameHeight) * 8
[TextureRedefine]
width = 5
height = 2
overwriteWidth = ($width / $gameWidth) * 5
overwriteHeight = ($height / $gameHeight) * 2
[TextureRedefine]
width = 4
height = 4
formats = 0x80e
overwriteWidth = ($width / $gameWidth) * 4
overwriteHeight = ($height / $gameHeight) * 4
[TextureRedefine]
width = 1
height = 1
formats = 0x816,0x80e
overwriteWidth = ($width / $gameWidth) * 1
overwriteHeight = ($height / $gameHeight) * 1
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480