mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
100 lines
2.3 KiB
Plaintext
100 lines
2.3 KiB
Plaintext
[MK8AspectVer1]
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moduleMatches = 0x2A2DC82C
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0x10097D94 = .float $width/$height
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0x100F3430 = .float $width/$height
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#aspect scaling
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codeCaveSize = 0x18
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_scaleAspect = 0x00000004
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0x00000000 = .float (($gameHeight/$height)*$width)/$gameWidth
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_scaleAddr = 0x00000000
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0x00000004 = fdivs f9, f13, f12
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0x00000008 = lis r7, _scaleAddr@ha
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0x0000000C = lfs f12, _scaleAddr@l(r7)
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0x00000010 = fmuls f7, f9, f12
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0x00000014 = blr
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#replace math with branch
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0x02416760 = bla _scaleAspect
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[MK8AspectVer2]
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moduleMatches = 0x62A5F023
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0x1009E9DC = .float $width/$height
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0x100FC030 = .float $width/$height
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#aspect scaling
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codeCaveSize = 0x18
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_scaleAspect = 0x00000004
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0x00000000 = .float (($gameHeight/$height)*$width)/$gameWidth
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_scaleAddr = 0x00000000
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0x00000004 = fdivs f9, f13, f12
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0x00000008 = lis r7, _scaleAddr@ha
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0x0000000C = lfs f12, _scaleAddr@l(r7)
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0x00000010 = fmuls f7, f9, f12
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0x00000014 = blr
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#replace math with branch
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0x024376D4 = bla _scaleAspect
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[MK8AspectVer3]
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moduleMatches = 0xBA6B1E20
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0x100AC25C = .float $width/$height
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0x1010A730 = .float $width/$height
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#aspect scaling
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codeCaveSize = 0x18
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_scaleAspect = 0x00000004
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0x00000000 = .float (($gameHeight/$height)*$width)/$gameWidth
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_scaleAddr = 0x00000000
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0x00000004 = fdivs f9, f13, f12
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0x00000008 = lis r7, _scaleAddr@ha
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0x0000000C = lfs f12, _scaleAddr@l(r7)
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0x00000010 = fmuls f7, f9, f12
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0x00000014 = blr
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#replace math with branch
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0x024642E8 = bla _scaleAspect
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[MK8AspectVer4]
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moduleMatches = 0x1D398493
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0x100C359C = .float $width/$height
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0x10121D30 = .float $width/$height
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#aspect scaling
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codeCaveSize = 0x18
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_scaleAspect = 0x00000004
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0x00000000 = .float (($gameHeight/$height)*$width)/$gameWidth
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_scaleAddr = 0x00000000
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0x00000004 = fdivs f9, f13, f12
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0x00000008 = lis r7, _scaleAddr@ha
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0x0000000C = lfs f12, _scaleAddr@l(r7)
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0x00000010 = fmuls f7, f9, f12
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0x00000014 = blr
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#replace math with branch
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0x024AEBEC = bla _scaleAspect
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[MK8AspectVer4_1]
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moduleMatches = 0xD09700CE
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0x100C359C = .float $width/$height
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0x10121E30 = .float $width/$height
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#aspect scaling
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codeCaveSize = 0x18
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_scaleAspect = 0x00000004
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0x00000000 = .float (($gameHeight/$height)*$width)/$gameWidth
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_scaleAddr = 0x00000000
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0x00000004 = fdivs f9, f13, f12
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0x00000008 = lis r7, _scaleAddr@ha
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0x0000000C = lfs f12, _scaleAddr@l(r7)
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0x00000010 = fmuls f7, f9, f12
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0x00000014 = blr
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#replace math with branch
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0x024AEBEC = bla _scaleAspect
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