cemu_graphic_packs/Resolutions/Pikmin3_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

238 lines
4.9 KiB
Plaintext

[Definition]
titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01
name = Resolution
path = "Pikmin 3/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee and Crementif.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
// Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
// Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Native Resolution
width = 1280
height = 720
formats = 0x1,0x19,0x806,0x80e,0x816
tileModesExcluded = 0x1
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Blur Map
width = 640
height = 368
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Blur Map
width = 640
height = 360
formats = 0x1,0x5,0x19,0x1a,0x80e,0x816,0x820
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Blur Map
width = 512
height = 256
formats = 0x1,0x816
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] # Blur Map
width = 256
height = 128
formats = 0x1,0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] # Bloom Map
width = 320
height = 192
formats = 0x1a,0x816
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Bloom Map
width = 320
height = 180
formats = 0x1a,0x816,0x820
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine] # Bloom Mip
width = 160
height = 96
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine] # Bloom Mip
width = 160
height = 90
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine] # Bloom Mip
width = 96
height = 48
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 96
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # Bloom Mip
width = 80
height = 45
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 80
overwriteHeight = ($height / $gameHeight) * 45
[TextureRedefine] # Bloom Mip
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine] # Bloom Mip
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width / $gameWidth) * 40
overwriteHeight = ($height / $gameHeight) * 22
[TextureRedefine] # Water Related?
width = 64
height = 64
formats = 0x1a
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine] # Water Related?
width = 32
height = 32
formats = 0x1a
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 32
[TextureRedefine] # Water Related?
width = 32
height = 16
formats = 0x1a
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # Water Related?
width = 16
height = 16
formats = 0x1a
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # Gamepad
width = 864
height = 480
formats = 0x80e,0x19,0x816
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad
width = 854
height = 480
formats = 0x1,0x19,0x806,0x80e,0x816
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Water?
width = 448
height = 240
formats = 0x1,0x19,0x806,0x80e,0x816
tileModesExcluded = 0x1
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 240
[TextureRedefine] # Gamepad Water?
width = 427
height = 240
formats = 0x1,0x19,0x806,0x80e,0x816
overwriteWidth = ($width / $gameWidth) * 427
overwriteHeight = ($height / $gameHeight) * 240