cemu_graphic_packs/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/patches.txt
lasyan3 00e2eb580c [XCX] 1.0.1U Compatibility.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
2019-03-16 14:25:25 +01:00

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[XCX_FN_RES_FREQ]
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x10
0x00000000 = .byte $mod
_mod = 0x00000000
_res = 0x00000004
0x00000004 = lis r12, _mod@ha
0x00000008 = lbz r12, _mod@l(r12)
0x0000000C = blr
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the resources
; Frequency unit is 1 minute (so by default income is every 5 minutes)
0x027D534C = bla _res
[XCX_FN_RES_FREQ_1U] ######################################################################
moduleMatches = 0xAB97DE6B ; 1.0.1U
codeCaveSize = 0x10
0x00000000 = .byte $mod
_mod = 0x00000000
_res = 0x00000004
0x00000004 = lis r12, _mod@ha
0x00000008 = lbz r12, _mod@l(r12)
0x0000000C = blr
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY : Affect the frequency of the NavFrontier income for the resources
; Frequency unit is 1 minute (so by default income is every 5 minutes)
0x027D52EC = bla _res