mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-24 18:46:54 +01:00
3d492aa656
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt.
741 lines
27 KiB
Plaintext
741 lines
27 KiB
Plaintext
#version 420
|
|
#extension GL_ARB_texture_gather : enable
|
|
#ifdef VULKAN
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
|
|
#define gl_VertexID gl_VertexIndex
|
|
#define gl_InstanceID gl_InstanceIndex
|
|
#else
|
|
#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
|
|
#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
|
|
#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
|
|
#define SET_POSITION(_v) gl_Position = _v
|
|
#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
|
|
#endif
|
|
// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL.
|
|
|
|
// shader f56fcbd319ceba00
|
|
// PRO+ hud v2
|
|
#ifdef VULKAN
|
|
layout(set = 0, binding = 0) uniform ufBlock
|
|
{
|
|
uniform ivec4 uf_remappedVS[23];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
};
|
|
#else
|
|
uniform ivec4 uf_remappedVS[23];
|
|
// uniform vec2 uf_windowSpaceToClipSpaceTransform; // Cemu optimized this uf_variable away in Cemu 1.15.7
|
|
#endif
|
|
// uf_windowSpaceToClipSpaceTransform was moved to the ufBlock
|
|
ATTR_LAYOUT(0, 0) in uvec4 attrDataSem0;
|
|
out gl_PerVertex
|
|
{
|
|
vec4 gl_Position;
|
|
float gl_PointSize;
|
|
};
|
|
layout(location = 0) out vec4 passParameterSem0;
|
|
layout(location = 1) out vec4 passParameterSem1;
|
|
int clampFI32(int v)
|
|
{
|
|
if( v == 0x7FFFFFFF )
|
|
return floatBitsToInt(1.0);
|
|
else if( v == 0xFFFFFFFF )
|
|
return floatBitsToInt(0.0);
|
|
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
|
}
|
|
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
|
bool isCurrentSizeEqualTo(vec2 param) {
|
|
float result = distance(param, intBitsToFloat(uf_remappedVS[0]).xy);
|
|
return (result <= 0.001);
|
|
}
|
|
void main()
|
|
{
|
|
ivec4 R0i = ivec4(0);
|
|
ivec4 R1i = ivec4(0);
|
|
ivec4 R2i = ivec4(0);
|
|
ivec4 R3i = ivec4(0);
|
|
ivec4 R4i = ivec4(0);
|
|
ivec4 R5i = ivec4(0);
|
|
ivec4 R6i = ivec4(0);
|
|
ivec4 R122i = ivec4(0);
|
|
ivec4 R123i = ivec4(0);
|
|
ivec4 R124i = ivec4(0);
|
|
ivec4 R125i = ivec4(0);
|
|
ivec4 R126i = ivec4(0);
|
|
ivec4 R127i = ivec4(0);
|
|
uvec4 attrDecoder;
|
|
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
|
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
|
int PS0i = 0, PS1i = 0;
|
|
ivec4 tempi = ivec4(0);
|
|
float tempResultf;
|
|
int tempResulti;
|
|
ivec4 ARi = ivec4(0);
|
|
bool predResult = true;
|
|
bool activeMaskStack[4];
|
|
bool activeMaskStackC[5];
|
|
activeMaskStack[0] = false;
|
|
activeMaskStack[1] = false;
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[0] = false;
|
|
activeMaskStackC[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
activeMaskStack[0] = true;
|
|
activeMaskStackC[0] = true;
|
|
activeMaskStackC[1] = true;
|
|
vec3 cubeMapSTM;
|
|
int cubeMapFaceId;
|
|
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
|
attrDecoder.xy = attrDataSem0.xy;
|
|
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
|
attrDecoder.z = 0;
|
|
attrDecoder.w = 0;
|
|
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(uf_remappedVS[0].x)));
|
|
R0i.yzw = ivec3(floatBitsToInt(-(intBitsToFloat(R1i.y))),0,0x3f800000);
|
|
PV0i.y = R0i.y;
|
|
R127i.w = floatBitsToInt(1.0);
|
|
PS0i = R127i.w;
|
|
// 1
|
|
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedVS[0].z));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedVS[0].y)));
|
|
// 2
|
|
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(uf_remappedVS[0].w));
|
|
PV0i.y = R0i.y;
|
|
R1i.w = uf_remappedVS[1].x & 0x40000000;
|
|
// 3
|
|
backupReg0i = R0i.z;
|
|
backupReg1i = R0i.w;
|
|
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w))));
|
|
PV1i.x = R127i.x;
|
|
PV1i.y = R127i.x;
|
|
PV1i.z = R127i.x;
|
|
PV1i.w = R127i.x;
|
|
// 4
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.z;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.y = tempi.x;
|
|
// 5
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.z = tempi.x;
|
|
// 6
|
|
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[5].x),intBitsToFloat(uf_remappedVS[5].y),intBitsToFloat(uf_remappedVS[5].z),intBitsToFloat(uf_remappedVS[5].w))));
|
|
PV0i.x = R5i.x;
|
|
PV0i.y = R5i.x;
|
|
PV0i.z = R5i.x;
|
|
PV0i.w = R5i.x;
|
|
// 7
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[6].x),intBitsToFloat(uf_remappedVS[6].y),intBitsToFloat(uf_remappedVS[6].z),intBitsToFloat(uf_remappedVS[6].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R5i.y = tempi.x;
|
|
// 8
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[7].x),intBitsToFloat(uf_remappedVS[7].y),intBitsToFloat(uf_remappedVS[7].z),intBitsToFloat(uf_remappedVS[7].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R5i.z = tempi.x;
|
|
// 9
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedVS[8].x),intBitsToFloat(uf_remappedVS[8].y),intBitsToFloat(uf_remappedVS[8].z),intBitsToFloat(uf_remappedVS[8].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R5i.w = tempi.x;
|
|
// 10
|
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].x)));
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].y)));
|
|
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].x), intBitsToFloat(uf_remappedVS[9].y)));
|
|
PS0i = R3i.x;
|
|
// 11
|
|
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedVS[0].y), intBitsToFloat(uf_remappedVS[9].x)));
|
|
// 12
|
|
predResult = (0 != R1i.w);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R1i.z = uf_remappedVS[1].x & 0x00000002;
|
|
// 1
|
|
predResult = (0 != R1i.z);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
backupReg0i = R1i.y;
|
|
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
|
PV0i.y = R1i.y;
|
|
PV0i.z = R1i.z;
|
|
PV0i.w = R1i.w;
|
|
// 1
|
|
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
|
R4i.w = PV0i.w;
|
|
}
|
|
activeMaskStack[2] = activeMaskStack[2] == false;
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
PS0i = int(intBitsToFloat(R1i.y));
|
|
// 1
|
|
PV1i.z = PS0i << int(1);
|
|
PS1i = int(intBitsToFloat(R1i.x));
|
|
// 2
|
|
R125i.x = PV1i.z + PS1i;
|
|
PV0i.x = R125i.x;
|
|
// 3
|
|
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
|
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
|
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
|
PV1i.z = R127i.z;
|
|
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
|
// 4
|
|
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
|
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
|
// 5
|
|
backupReg0i = R127i.z;
|
|
backupReg0i = R127i.z;
|
|
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
|
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
|
// 6
|
|
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
|
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
|
// 7
|
|
backupReg0i = R127i.x;
|
|
backupReg0i = R127i.x;
|
|
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
|
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
|
// 8
|
|
backupReg0i = R126i.x;
|
|
backupReg1i = R127i.y;
|
|
backupReg2i = R127i.z;
|
|
backupReg3i = R127i.w;
|
|
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
|
|
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
|
|
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
|
|
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
|
|
// 9
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R126i.y;
|
|
backupReg2i = R126i.z;
|
|
backupReg3i = R125i.w;
|
|
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
|
|
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
|
|
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
|
|
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
|
|
// 10
|
|
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
|
|
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
|
|
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
|
|
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
|
|
// 11
|
|
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
|
|
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
|
|
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
|
|
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R4i.y = uf_remappedVS[1].x & 0x00000002;
|
|
// 1
|
|
predResult = (0 != R4i.y);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
backupReg0i = R1i.y;
|
|
R1i.yzw = ivec3(backupReg0i,0,0x3f800000);
|
|
PV0i.y = R1i.y;
|
|
PV0i.z = R1i.z;
|
|
PV0i.w = R1i.w;
|
|
// 1
|
|
R4i.xyz = ivec3(R1i.x,PV0i.y,PV0i.z);
|
|
R4i.w = PV0i.w;
|
|
}
|
|
activeMaskStack[2] = activeMaskStack[2] == false;
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
PS0i = int(intBitsToFloat(R1i.y));
|
|
// 1
|
|
PV1i.z = PS0i << int(1);
|
|
PS1i = int(intBitsToFloat(R1i.x));
|
|
// 2
|
|
R125i.x = PV1i.z + PS1i;
|
|
PV0i.x = R125i.x;
|
|
// 3
|
|
R127i.x = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
|
R125i.y = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
|
R127i.z = (PV0i.x == 0x00000002)?int(0xFFFFFFFF):int(0x0);
|
|
PV1i.z = R127i.z;
|
|
R126i.w = (PV0i.x == int(1))?int(0xFFFFFFFF):int(0x0);
|
|
// 4
|
|
R126i.x = ((PV1i.z == 0)?(uf_remappedVS[10].y):(uf_remappedVS[11].y));
|
|
R127i.y = ((PV1i.z == 0)?(uf_remappedVS[10].x):(uf_remappedVS[11].x));
|
|
// 5
|
|
backupReg0i = R127i.z;
|
|
backupReg0i = R127i.z;
|
|
R127i.z = ((backupReg0i == 0)?(uf_remappedVS[10].w):(uf_remappedVS[11].w));
|
|
R127i.w = ((backupReg0i == 0)?(uf_remappedVS[10].z):(uf_remappedVS[11].z));
|
|
// 6
|
|
R126i.z = ((R127i.x == 0)?(uf_remappedVS[12].y):(uf_remappedVS[13].y));
|
|
R125i.w = ((R127i.x == 0)?(uf_remappedVS[12].x):(uf_remappedVS[13].x));
|
|
// 7
|
|
backupReg0i = R127i.x;
|
|
backupReg0i = R127i.x;
|
|
R127i.x = ((backupReg0i == 0)?(uf_remappedVS[12].w):(uf_remappedVS[13].w));
|
|
R126i.y = ((backupReg0i == 0)?(uf_remappedVS[12].z):(uf_remappedVS[13].z));
|
|
// 8
|
|
backupReg0i = R126i.x;
|
|
backupReg1i = R127i.y;
|
|
backupReg2i = R127i.z;
|
|
backupReg3i = R127i.w;
|
|
R126i.x = ((R126i.w == 0)?(backupReg0i):(uf_remappedVS[14].y));
|
|
R127i.y = ((R126i.w == 0)?(backupReg1i):(uf_remappedVS[14].x));
|
|
R127i.z = ((R126i.w == 0)?(backupReg2i):(uf_remappedVS[14].w));
|
|
R127i.w = ((R126i.w == 0)?(backupReg3i):(uf_remappedVS[14].z));
|
|
// 9
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R126i.y;
|
|
backupReg2i = R126i.z;
|
|
backupReg3i = R125i.w;
|
|
R127i.x = ((R125i.y == 0)?(backupReg0i):(uf_remappedVS[15].w));
|
|
R126i.y = ((R125i.y == 0)?(backupReg1i):(uf_remappedVS[15].z));
|
|
R126i.z = ((R125i.y == 0)?(backupReg2i):(uf_remappedVS[15].y));
|
|
R125i.w = ((R125i.y == 0)?(backupReg3i):(uf_remappedVS[15].x));
|
|
// 10
|
|
R1i.x = ((R125i.x == 0)?(uf_remappedVS[16].x):(R127i.y));
|
|
R1i.y = ((R125i.x == 0)?(uf_remappedVS[16].y):(R126i.x));
|
|
R1i.z = ((R125i.x == 0)?(uf_remappedVS[16].z):(R127i.w));
|
|
R1i.w = ((R125i.x == 0)?(uf_remappedVS[16].w):(R127i.z));
|
|
// 11
|
|
R4i.x = ((R125i.x == 0)?(uf_remappedVS[17].x):(R125i.w));
|
|
R4i.y = ((R125i.x == 0)?(uf_remappedVS[17].y):(R126i.z));
|
|
R4i.z = ((R125i.x == 0)?(uf_remappedVS[17].z):(R126i.y));
|
|
R4i.w = ((R125i.x == 0)?(uf_remappedVS[17].w):(R127i.x));
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
predResult = (0 != uf_remappedVS[18].x);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R0i.z;
|
|
backupReg2i = R0i.w;
|
|
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[16].x),intBitsToFloat(uf_remappedVS[16].y),intBitsToFloat(uf_remappedVS[16].z),intBitsToFloat(uf_remappedVS[16].w))));
|
|
PV0i.x = R1i.x;
|
|
PV0i.y = R1i.x;
|
|
PV0i.z = R1i.x;
|
|
PV0i.w = R1i.x;
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.z;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[14].x),intBitsToFloat(uf_remappedVS[14].y),intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[14].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.y = tempi.x;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[11].x),intBitsToFloat(uf_remappedVS[11].y),intBitsToFloat(uf_remappedVS[11].z),intBitsToFloat(uf_remappedVS[11].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.z = tempi.x;
|
|
// 3
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[10].x),intBitsToFloat(uf_remappedVS[10].y),intBitsToFloat(uf_remappedVS[10].z),intBitsToFloat(uf_remappedVS[10].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.w = tempi.x;
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R6i.x = uf_remappedVS[1].x & int(1);
|
|
// 1
|
|
predResult = (0 != R6i.x);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
R2i.w = uf_remappedVS[1].x & 0x00000002;
|
|
// 1
|
|
predResult = (0 != R2i.w);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
PV0i.x = uf_remappedVS[1].x & 0x00010000;
|
|
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
|
PV0i.y = R127i.y;
|
|
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
|
R127i.w = uf_remappedVS[1].x & 0x00000020;
|
|
// 1
|
|
R123i.x = ((PV0i.y == 0)?(R1i.w):(R1i.w));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = ((PV0i.y == 0)?(R1i.z):(R1i.z));
|
|
PV1i.y = R123i.y;
|
|
R126i.z = ((PV0i.x == 0)?(R2i.y):(R3i.y));
|
|
PV1i.z = R126i.z;
|
|
R123i.w = ((PV0i.x == 0)?(R2i.x):(R3i.x));
|
|
PV1i.w = R123i.w;
|
|
R127i.z = ((PV0i.y == 0)?(R1i.y):(R1i.y));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV1i.w)));
|
|
PV0i.x = R6i.x;
|
|
R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
|
|
R123i.w = ((R127i.w == 0)?(PV1i.y):(PV1i.y));
|
|
PV0i.w = R123i.w;
|
|
R122i.x = ((R127i.w == 0)?(PV1i.x):(PV1i.x));
|
|
PS0i = R122i.x;
|
|
// 3
|
|
backupReg0i = R127i.y;
|
|
R123i.x = ((R127i.w == 0)?(R127i.z):(PV0i.z));
|
|
PV1i.x = R123i.x;
|
|
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.z)) + 1.0);
|
|
R127i.z = ((R125i.z == 0)?(PV0i.w):(PV0i.w));
|
|
R123i.w = ((backupReg0i == 0)?(R1i.x):(PV0i.x));
|
|
PV1i.w = R123i.w;
|
|
R124i.z = ((R125i.z == 0)?(PS0i):(PS0i));
|
|
PS1i = R124i.z;
|
|
// 4
|
|
R127i.x = ((R125i.z == 0)?(PV1i.x):(PV1i.x));
|
|
PV0i.x = R127i.x;
|
|
R125i.y = ((R127i.w == 0)?(PV1i.w):(PV1i.w));
|
|
PV0i.y = R125i.y;
|
|
R126i.z = uf_remappedVS[1].x & 0x00000008;
|
|
// 5
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.y));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.y));
|
|
// 6
|
|
R123i.y = ((R125i.z == 0)?(R125i.y):(PV1i.z));
|
|
PV0i.y = R123i.y;
|
|
// 7
|
|
R1i.x = ((R126i.z == 0)?(PV0i.y):(PV0i.y));
|
|
R1i.y = ((R126i.z == 0)?(R127i.x):(R126i.x));
|
|
R1i.z = ((R126i.z == 0)?(R127i.z):(R127i.z));
|
|
// 8
|
|
R1i.w = ((R126i.z == 0)?(R124i.z):(R124i.z));
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R6i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + 1.0);
|
|
PV0i.x = R6i.x;
|
|
R126i.y = uf_remappedVS[1].x & 0x00010000;
|
|
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
|
PV0i.w = uf_remappedVS[1].x & 0x00020000;
|
|
// 1
|
|
R123i.x = ((PV0i.w == 0)?(R1i.z):(R1i.z));
|
|
PV1i.x = R123i.x;
|
|
R127i.y = ((PV0i.w == 0)?(R1i.y):(R1i.y));
|
|
PV1i.y = R127i.y;
|
|
R123i.z = ((PV0i.w == 0)?(R1i.x):(PV0i.x));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = ((PV0i.w == 0)?(R1i.w):(R1i.w));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R127i.x = ((R127i.z == 0)?(PV1i.z):(PV1i.z));
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
|
R126i.z = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
|
R127i.w = ((R127i.z == 0)?(PV1i.w):(PV1i.w));
|
|
// 3
|
|
R123i.w = ((R127i.z == 0)?(R127i.y):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
R1i.x = ((R126i.y == 0)?(R127i.x):(PV1i.w));
|
|
R1i.y = ((R126i.y == 0)?(PV1i.w):(R127i.x));
|
|
R1i.z = ((R126i.y == 0)?(R126i.z):(R126i.z));
|
|
R1i.w = ((R126i.y == 0)?(R127i.w):(R127i.w));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w))));
|
|
PV0i.x = R127i.x;
|
|
PV0i.y = R127i.x;
|
|
PV0i.z = R127i.x;
|
|
PV0i.w = R127i.x;
|
|
// 1
|
|
backupReg0i = R1i.x;
|
|
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w))));
|
|
PV1i.x = R1i.x;
|
|
PV1i.y = R1i.x;
|
|
PV1i.z = R1i.x;
|
|
PV1i.w = R1i.x;
|
|
R1i.y = PV0i.x;
|
|
PS1i = R1i.y;
|
|
// 2
|
|
R1i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
|
|
R1i.w = R127i.x;
|
|
// 3
|
|
predResult = (0 != uf_remappedVS[18].y);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.y;
|
|
backupReg1i = R0i.z;
|
|
backupReg2i = R0i.w;
|
|
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w))));
|
|
PV0i.x = R4i.x;
|
|
PV0i.y = R4i.x;
|
|
PV0i.z = R4i.x;
|
|
PV0i.w = R4i.x;
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.z;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.y),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[15].x),intBitsToFloat(uf_remappedVS[15].y),intBitsToFloat(uf_remappedVS[15].z),intBitsToFloat(uf_remappedVS[15].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R4i.y = tempi.x;
|
|
// 2
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.w;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(R0i.z),intBitsToFloat(backupReg2i)),vec4(intBitsToFloat(uf_remappedVS[13].x),intBitsToFloat(uf_remappedVS[13].y),intBitsToFloat(uf_remappedVS[13].z),intBitsToFloat(uf_remappedVS[13].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R4i.z = tempi.x;
|
|
// 3
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R0i.w)),vec4(intBitsToFloat(uf_remappedVS[12].x),intBitsToFloat(uf_remappedVS[12].y),intBitsToFloat(uf_remappedVS[12].z),intBitsToFloat(uf_remappedVS[12].w))));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R4i.w = tempi.x;
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
R0i.y = uf_remappedVS[1].x & int(1);
|
|
// 1
|
|
predResult = (0 != R0i.y);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
R0i.x = uf_remappedVS[1].x & 0x00000002;
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
predResult = (0 != backupReg0i);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R127i.x = uf_remappedVS[1].x & 0x00000020;
|
|
R127i.y = uf_remappedVS[1].x & 0x00000010;
|
|
PV0i.y = R127i.y;
|
|
R125i.z = uf_remappedVS[1].x & 0x00000004;
|
|
PV0i.w = uf_remappedVS[1].x & 0x00010000;
|
|
// 1
|
|
R123i.x = ((PV0i.w == 0)?(R2i.y):(R3i.y));
|
|
PV1i.x = R123i.x;
|
|
R123i.z = ((PV0i.w == 0)?(R2i.x):(R3i.x));
|
|
PV1i.z = R123i.z;
|
|
R125i.w = uf_remappedVS[1].x & 0x00000008;
|
|
R127i.z = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
|
PS1i = R127i.z;
|
|
// 2
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z)));
|
|
PV0i.x = R0i.x;
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.x)));
|
|
R126i.z = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
|
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
// 3
|
|
R123i.z = ((R127i.x == 0)?(R127i.z):(PV0i.y));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = ((R127i.y == 0)?(R4i.x):(PV0i.x));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
backupReg0i = R127i.x;
|
|
R127i.x = ((R125i.z == 0)?(PV1i.z):(PV1i.z));
|
|
PV0i.x = R127i.x;
|
|
R126i.w = ((backupReg0i == 0)?(PV1i.w):(PV1i.w));
|
|
PV0i.w = R126i.w;
|
|
// 5
|
|
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.w));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.z));
|
|
// 6
|
|
R123i.y = ((R125i.z == 0)?(R126i.w):(PV1i.z));
|
|
PV0i.y = R123i.y;
|
|
// 7
|
|
R4i.x = ((R125i.w == 0)?(PV0i.y):(PV0i.y));
|
|
R4i.y = ((R125i.w == 0)?(R127i.x):(R126i.x));
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R0i.x = floatBitsToInt(-(intBitsToFloat(R4i.x)) + 1.0);
|
|
PV0i.x = R0i.x;
|
|
PV0i.y = uf_remappedVS[1].x & 0x00020000;
|
|
R127i.z = uf_remappedVS[1].x & 0x00040000;
|
|
R126i.w = uf_remappedVS[1].x & 0x00010000;
|
|
// 1
|
|
R123i.x = ((PV0i.y == 0)?(R4i.x):(PV0i.x));
|
|
PV1i.x = R123i.x;
|
|
R127i.w = ((PV0i.y == 0)?(R4i.y):(R4i.y));
|
|
PV1i.w = R127i.w;
|
|
// 2
|
|
R127i.x = ((R127i.z == 0)?(PV1i.x):(PV1i.x));
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
|
// 3
|
|
R123i.w = ((R127i.z == 0)?(R127i.w):(PV0i.y));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
R4i.x = ((R126i.w == 0)?(R127i.x):(PV1i.w));
|
|
R4i.y = ((R126i.w == 0)?(PV1i.w):(R127i.x));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.w)),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w))));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 1
|
|
PV1i.x = PV0i.x;
|
|
R0i.w = PV0i.x;
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedVS[22].w)));
|
|
// 2
|
|
R0i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(PS1i)),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),1.0)));
|
|
PV0i.x = R0i.x;
|
|
PV0i.y = R0i.x;
|
|
PV0i.z = R0i.x;
|
|
PV0i.w = R0i.x;
|
|
R0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
PS0i = R0i.y;
|
|
}
|
|
// export
|
|
SET_POSITION(vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)));
|
|
if (isCurrentSizeEqualTo(vec2(70, 70)) ||
|
|
isCurrentSizeEqualTo(vec2(80, 80)) //stamina 3rd red flash
|
|
) {
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
|
|
if (isCurrentSizeEqualTo(vec2(56, 56)) &&
|
|
uf_remappedVS[9].x == 1016219941) {
|
|
// stamina 1st red flash but also shrine map marker glow
|
|
gl_Position.y -= 9000.0;
|
|
}
|
|
// export
|
|
passParameterSem0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.x), intBitsToFloat(R1i.w));
|
|
// export
|
|
passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.x), intBitsToFloat(R0i.w));
|
|
}
|