mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 12:24:14 +01:00
2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
87 lines
2.3 KiB
Plaintext
87 lines
2.3 KiB
Plaintext
[XCX_UNLOCKPOSTSKELLS_1E] ################################################################
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moduleMatches = 0xF882D5CF ; 1.0.1E
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codeCaveSize = 0x1C
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# menu::MenuArmsCompany::IsDollLicense(const(void))
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0x02A6B838 = li r3, 1 ; always returns true
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# menu::MenuArmsCompanyDevelopSelectBlueprint::InitializeItemData((void))
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0x02A7B220 = li r30, 0 ; unlock everything
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# menu::MenuArmsCompanyDevelopSelectBlueprint::CheckEnableDevelop(const(int, bool))
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0x00000000 = .byte $miranium
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0x00000001 = .byte $resource
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_miranium = 0x00000000
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_resource = 0x00000001
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_checkMir = 0x00000004
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0x00000004 = lis r3, _miranium@ha
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0x00000008 = lbz r3, _miranium@l(r3)
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0x0000000C = blr
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0x02A7A784 = bla _checkMir
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_checkRes = 0x00000010
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0x00000010 = lis r3, _resource@ha
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0x00000014 = lbz r3, _resource@l(r3)
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0x00000018 = blr
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0x02A7A954 = bla _checkRes
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;0x02A7A6E8 = li r3, 0 ; 1
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;0x02A7A70C = li r3, 0 ; 6
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;0x02A7A75C = li r3, 0 ; 7
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;0x02A7A9FC = li r3, 0 ; 4
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;0x02A7AA24 = li r3, 0 ; 5
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[XCX_UNLOCKPOSTSKELLS_2U] ################################################################
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moduleMatches = 0x30B6E091 ; 1.0.2U
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codeCaveSize = 0x1C
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# menu::MenuArmsCompany::IsDollLicense(const(void))
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0x02A6B828 = li r3, 1 ; always returns true
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# menu::MenuArmsCompanyDevelopSelectBlueprint::InitializeItemData((void))
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0x02A7B210 = li r30, 0 ; unlock everything
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0x00000000 = .byte $miranium
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0x00000001 = .byte $resource
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_miranium = 0x00000000
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_resource = 0x00000001
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_checkMir = 0x00000004
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0x00000004 = lis r3, _miranium@ha
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0x00000008 = lbz r3, _miranium@l(r3)
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0x0000000C = blr
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0x02A7A774 = bla _checkMir
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_checkRes = 0x00000010
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0x00000010 = lis r3, _resource@ha
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0x00000014 = lbz r3, _resource@l(r3)
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0x00000018 = blr
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0x02A7A944 = bla _checkRes
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[XCX_UNLOCKPOSTSKELLS_1U] ################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x1C
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0x02A6B7AC = li r3, 1 ; always returns true
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0x02A7B194 = li r30, 0 ; unlock everything
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0x00000000 = .byte $miranium
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0x00000001 = .byte $resource
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_miranium = 0x00000000
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_resource = 0x00000001
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_checkMir = 0x00000004
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0x00000004 = lis r3, _miranium@ha
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0x00000008 = lbz r3, _miranium@l(r3)
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0x0000000C = blr
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0x02A7A6F8 = bla _checkMir
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_checkRes = 0x00000010
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0x00000010 = lis r3, _resource@ha
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0x00000014 = lbz r3, _resource@l(r3)
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0x00000018 = blr
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0x02A7A8C8 = bla _checkRes
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