mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 12:24:14 +01:00
2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
215 lines
6.3 KiB
Plaintext
215 lines
6.3 KiB
Plaintext
[XCX_BATTLEPOINTSX]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x50
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0x00000000 = .short $mod
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_mod = 0x00000000
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; ----------------------------------------------------------------------------
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; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
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; WHAT : Multiply the battle points gained when a new class level is reached
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_exp = 0x00000004
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0x00000004 = lis r3, _mod@ha
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0x00000008 = lhz r3, _mod@l(r3)
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0x0000000C = mullw r0, r0, r3
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0x00000010 = mulli r0, r0, 3
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0x00000014 = blr
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0x020C4A74 = bla _exp
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; ----------------------------------------------------------------------------
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; WHO : addInnerExpChara__Q2_6Battle14CBattleManagerFUiN21
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; WHAT : Multiply the battle points gained when a new level is reached
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_exp2 = 0x00000018
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0x00000018 = lis r4, _mod@ha
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0x0000001C = lhz r4, _mod@l(r4)
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0x00000020 = mullw r9, r9, r4
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0x00000024 = add r11, r11, r9
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0x00000028 = blr
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0x020C1C48 = bla _exp2
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; ----------------------------------------------------------------------------
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; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
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; WHAT : Multiply the battle points given by treasures or exploration
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_expTreasure = 0x0000002C
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0x0000002C = lis r3, _mod@ha
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0x00000030 = lhz r3, _mod@l(r3)
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0x00000034 = mullw r3, r31, r3
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0x00000038 = blr
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0x022D8EDC = bla _expTreasure
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
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; WHAT : Multiply the experience points given by Squad missions
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_expSquadValue = 0x0000003C
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0x0000003C = lis r4, _mod@ha
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0x00000040 = lhz r4, _mod@l(r4)
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0x00000044 = mullw r3, r3, r4
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0x00000048 = stw r3, 0x1C(r1)
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0x0000004C = blr
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0x023CC770 = bla _expSquadValue
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0x023CC834 = bla _expSquadValue
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[XCX_BATTLEPOINTSX_1E] ############################################################################
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moduleMatches = 0xF882D5CF ; 1.0.1E
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codeCaveSize = 0x30
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0x00000028 = .short $mod
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_mod = 0x00000028
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT : Multiply the battle points displayed in quest popup information.
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_dispBefore = 0x00000000
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0x00000000 = lhz r24, 0x90(r1)
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0x00000004 = lis r25, _mod@ha
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0x00000008 = lhz r25, _mod@l(r25)
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0x0000000C = mullw r24, r24, r25
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0x00000010 = blr
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0x02B94730 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT : Multiply the battle points displayed in quest popup results.
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_dispAfter = 0x00000014
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0x00000014 = lis r5, _mod@ha
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0x00000018 = lhz r5, _mod@l(r5)
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0x0000001C = mullw r3, r3, r5
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0x00000020 = stw r3, 0x7C(r1)
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0x00000024 = blr
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0x02B9FEE0 = bla _dispAfter
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[XCX_BATTLEPOINTSX_2U] ############################################################################
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moduleMatches = 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x30
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0x00000028 = .short $mod
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_mod = 0x00000028
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT : Multiply the battle points displayed in quest popup information.
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_dispBefore = 0x00000000
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0x00000000 = lhz r24, 0x90(r1)
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0x00000004 = lis r25, _mod@ha
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0x00000008 = lhz r25, _mod@l(r25)
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0x0000000C = mullw r24, r24, r25
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0x00000010 = blr
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0x02B94720 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT : Multiply the battle points displayed in quest popup results.
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_dispAfter = 0x00000014
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0x00000014 = lis r5, _mod@ha
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0x00000018 = lhz r5, _mod@l(r5)
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0x0000001C = mullw r3, r3, r5
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0x00000020 = stw r3, 0x7C(r1)
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0x00000024 = blr
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0x02B9FED0 = bla _dispAfter
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[XCX_BATTLEPOINTSX_1U] ############################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x9C
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0x00000000 = .short $mod
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_mod = 0x00000000
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; ----------------------------------------------------------------------------
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; WHO : addClassExpChara__Q2_6Battle14CBattleManagerFUiT1
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; WHAT : Multiply the battle points gained when a new class level is reached
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_exp = 0x00000004
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0x00000004 = lis r3, _mod@ha
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0x00000008 = lhz r3, _mod@l(r3)
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0x0000000C = mullw r0, r0, r3
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0x00000010 = mulli r0, r0, 3
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0x00000014 = blr
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0x020C4A74 = bla _exp
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; ----------------------------------------------------------------------------
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; WHO : addInnerExpChara__Q2_6Battle14CBattleManagerFUiN21
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; WHAT : Multiply the battle points gained when a new level is reached
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_exp2 = 0x00000018
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0x00000018 = lis r4, _mod@ha
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0x0000001C = lhz r4, _mod@l(r4)
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0x00000020 = mullw r9, r9, r4
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0x00000024 = add r11, r11, r9
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0x00000028 = blr
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0x020C1C48 = bla _exp2
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; ----------------------------------------------------------------------------
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; WHO : addTreasure__Q2_3cfs10CfTBoxUtilSFUib
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; WHAT : Multiply the battle points given by treasures or exploration
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_expTreasure = 0x00000050
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0x00000050 = lis r3, _mod@ha
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0x00000054 = lhz r3, _mod@l(r3)
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0x00000058 = mullw r3, r31, r3
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0x0000005C = blr
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0x022D8E6C = bla _expTreasure
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestInfoWindow::displayInfo((menu::MenuObject *,bool))
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; WHAT : Multiply the battle points displayed in quest popup information.
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_dispBefore = 0x00000060
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0x00000060 = lhz r24, 0x90(r1)
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0x00000064 = lis r25, _mod@ha
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0x00000068 = lhz r25, _mod@l(r25)
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0x0000006C = mullw r24, r24, r25
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0x00000070 = blr
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0x02B946A4 = bla _dispBefore
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; ----------------------------------------------------------------------------
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; WHO : menu::MenuMultiQuestResult::setup((void))
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; WHAT : Multiply the battle points displayed in quest popup results.
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_dispAfter = 0x00000074
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0x00000074 = lis r5, _mod@ha
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0x00000078 = lhz r5, _mod@l(r5)
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0x0000007C = mullw r3, r3, r5
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0x00000080 = stw r3, 0x7C(r1)
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0x00000084 = blr
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0x02B9FDE0 = bla _dispAfter
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; ----------------------------------------------------------------------------
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; WHO : addReward__Q2_3cfs11CfSquadUtilSFUiT1
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; WHAT : Multiply the experience points given by Squad missions
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_expSquadValue = 0x00000088
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0x00000088 = lis r4, _mod@ha
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0x0000008C = lhz r4, _mod@l(r4)
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0x00000090 = mullw r3, r3, r4
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0x00000094 = stw r3, 0x1C(r1)
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0x00000098 = blr
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0x023CC700 = bla _expSquadValue
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0x023CC700 = bla _expSquadValue
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