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https://github.com/cemu-project/cemu_graphic_packs.git
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2bc2803549
The goal is to later add a readme.md file for each game, which would describe each mod.
55 lines
1.6 KiB
Plaintext
55 lines
1.6 KiB
Plaintext
[XCX_MOONJUMP]
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moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
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codeCaveSize = 0x28
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0x00000020 = .float $vert ; vertical velocity (default is 1.00, speedrun is 1.05)
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0x00000024 = .float $horz ; horizontal velocity (default is 1.00, speedrun is 2.0)
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_velocity = 0x00000020
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_hvelocity = 0x00000024
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_setVelocity = 0x00000000
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0x00000000 = lis r3, _velocity@ha
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0x00000004 = lfs f30, _velocity@l(r3)
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0x00000008 = fdivs f30, f1, f30
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0x0000000C = blr
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0x0264A700 = bla _setVelocity
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_setHorizVelocity = 0x00000010
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0x00000010 = lis r12, _hvelocity@ha
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0x00000014 = lfs f31, _hvelocity@l(r12)
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0x00000018 = fdivs f31, f1, f31
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0x0000001C = blr
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0x0264C0EC = bla _setHorizVelocity
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# chr::CIL_BaseJump::decideLandingType((void))
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0x024714E0 = li r3, 5
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[XCX_MOONJUMP_1U] ######################################################################
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moduleMatches = 0xAB97DE6B ; 1.0.1U
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codeCaveSize = 0x28
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0x00000020 = .float $vert ; vertical velocity (default is 1.00, speedrun is 1.05)
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0x00000024 = .float $horz ; horizontal velocity (default is 1.00, speedrun is 2.0)
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_velocity = 0x00000020
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_hvelocity = 0x00000024
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_setVelocity = 0x00000000
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0x00000000 = lis r3, _velocity@ha
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0x00000004 = lfs f30, _velocity@l(r3)
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0x00000008 = fdivs f30, f1, f30
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0x0000000C = blr
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0x0264A690 = bla _setVelocity
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_setHorizVelocity = 0x00000010
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0x00000010 = lis r12, _hvelocity@ha
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0x00000014 = lfs f31, _hvelocity@l(r12)
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0x00000018 = fdivs f31, f1, f31
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0x0000001C = blr
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0x0264C07C = bla _setHorizVelocity
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# chr::CIL_BaseJump::decideLandingType((void))
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0x02471470 = li r3, 5 |