mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 10:09:18 +01:00
20047706a9
Fixed most things. Final 1.0 release will be pretty much done from what will be possible with shader editing.
394 lines
10 KiB
Plaintext
394 lines
10 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune Pre-Release V1.0" # First release, close to not breaking any gameplay.
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version = 2
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# Use prohud+ to disable hearts. Affects nothing major besides menu backgrounds (and in this pre-release all the text, will be fixed in the upcoming release) which will be set to a 'clean' look.
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# The selfie view is fixed, besides some spare text left over (object labeling). You can try disabling the drawdone setting to glitch out the specific object text which isn't specifically target-able in any shader form.
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# Reporting bugs is helpful to improve this pack and can be done on Github.
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# >>> Camera UI <<<
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[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
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width = 200
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height = 200
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formats = 0x034
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tilemodes = 4
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#overwriteHeight = 1
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#overwriteWidth = 1
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# Affects leaves (and maybe more)!
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[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
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width = 314
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height = 358
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # UNORM -> SNORM
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[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
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width = 24
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height = 24
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formats = 0x001a
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tilemodes = 4
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overwriteFormat = 0x021a # UNORM -> SNORM
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[TextureRedefine] # Removes most text! Also only removes a single element... # 20340000_fmt0001_mip00_1024x1024_tm04_sw00000000.bmp
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width = 1024
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height = 1024
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formats = 0x001
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tilemodes = 4
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#overwriteHeight = 1
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#overwriteWidth = 1
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[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
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width = 75
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height = 75
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
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width = 8
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height = 8
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Remove the orange # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
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width = 26
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height = 26
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> MISC <<<
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[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
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width = 242
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height = 162
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
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width = 13
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height = 305
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
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width = 32
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height = 1024
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
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width = 512
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height = 512
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
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width = 1278
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height = 387
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
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width = 128
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height = 128
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formats = 0x035
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tilemodes = 4
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overwriteFormat = 0x235 # UNORM -> SNORM
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# >>> Frame Decoration <<<
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[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
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width = 97
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height = 156
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
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width = 179
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height = 40
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
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width = 855
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height = 30
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
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width = 151
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height = 139
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
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width = 88
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height = 77
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
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width = 908
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height = 26
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
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width = 57
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height = 171
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
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width = 79
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height = 187
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
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width = 96
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height = 69
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
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width = 107
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height = 47
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formats = 0x433
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tilemodes = 2
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
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width = 97
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height = 156
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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# >>> Frame Glow <<<
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[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
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width = 92
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height = 157
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
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width = 135
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height = 188
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
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width = 58
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height = 171
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
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width = 148
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height = 140
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
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width = 159
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height = 152
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> Frame Decoration Edges <<<
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[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
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width = 108
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height = 47
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formats = 0x033
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tilemodes = 2
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
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width = 97
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height = 69
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
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width = 1086
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height = 41
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
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width = 110
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height = 77
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
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width = 110
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height = 77
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
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width = 151
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height = 149
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
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width = 97
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height = 157
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
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width = 57
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height = 160
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
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width = 79
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height = 187
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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# >>> Frame Decoration Blur <<<
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[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
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width = 97
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height = 80
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
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width = 68
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height = 174
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
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width = 157
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height = 148
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
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width = 101
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height = 168
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
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width = 144
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height = 199
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> Frame Decoration Edges <<<
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[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
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width = 182
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height = 152
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
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width = 126
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height = 153
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
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width = 52
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height = 133
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
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width = 279
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height = 54
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
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width = 52
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height = 133
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
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width = 292
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height = 42
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
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width = 292
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height = 42
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
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width = 90
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height = 69
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
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width = 1098
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height = 58
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
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width = 997
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height = 58
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM |