mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
f3d35c75dc
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe. I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more: - \Enhancements\TwilightPrincessHD_Bicubic - \Resolutions\DevilsThird_Resolution - \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders) - \Resolutions\LegoStarWars_Resolution - \Resolutions\TokyoMirage_Resolution (this one could also be manually verified) I hope I didn't make too many mistakes with this one.
311 lines
6.3 KiB
Plaintext
311 lines
6.3 KiB
Plaintext
[Definition]
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titleIds = 0005000010110900,0005000010110A00,0005000010110B00
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name = Resolution
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path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution"
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description = Changes the resolution of the game. Made by getdls.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x80e,0x001,0x01a
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#formatsExcluded = 0x01a # Menu BG, cutscene uses as light
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tileModesExcluded = 0x001 # intro fix
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine]
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width = 1070
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height = 250
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#formats = 0x001 #
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#tileModesExcluded = 0x001 # intro fix
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overwriteWidth = ($width/$gameWidth) * 1070
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overwriteHeight = ($height/$gameHeight) * 250
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005 # 0x031
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 640
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height = 368
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#formats = 0x007,0x01a
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tileModesExcluded = 0x001 # intro fix
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # intro fix
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#formats = 0x007,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x01a #0x035,0x033,0x031,
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] # cinematic blur
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width = 448
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height = 240
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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#[TextureRedefine] # Controller cut-out, not used for depth?
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#width = 448
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#height = 224
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#formats = 0x001
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#overwriteWidth = ($width/$gameWidth) * 448
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#overwriteHeight = ($height/$gameHeight) * 224
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[TextureRedefine]
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width = 426
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height = 240
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 426
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine]
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width = 409
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height = 150
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#formats = 0x001
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overwriteWidth = ($width/$gameWidth) * 409
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overwriteHeight = ($height/$gameHeight) * 150
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[TextureRedefine]
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width = 360
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height = 15
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#formats =
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overwriteWidth = ($width/$gameWidth) * 360
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overwriteHeight = ($height/$gameHeight) * 15
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[TextureRedefine] # bloom pyramid DOF
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width = 320
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height = 192
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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width = 320
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height = 96
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 320
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height = 90
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#formats =
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 90
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#[TextureRedefine]
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#width = 256
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#height = 256
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#formatsExcluded = 0x035,0x033,0x031,0x01a
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#overwriteWidth = ($width/$gameWidth) * 256
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#overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine] #cinematic dof
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width = 176
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height = 720
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#formats =
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overwriteWidth = ($width/$gameWidth) * 176
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #cinematic dof
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width = 176
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height = 703
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#formats =
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overwriteWidth = ($width/$gameWidth) * 176
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overwriteHeight = ($height/$gameHeight) * 703
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[TextureRedefine]
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width = 160
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height = 96
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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#formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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#[TextureRedefine] # multi dim
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#width = 32
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#height = 32
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#formats = 0x01a #0x033,0x031
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#overwriteWidth = ($width/$gameWidth) * 32
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#overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine] # light
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width = 32
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height = 344
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formats = 0x820 #0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 344
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[TextureRedefine]
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width = 32
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height = 144
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formats = 0x820
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine] # light
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width = 32
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height = 80
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formats = 0x820 #0x033,0x031
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 80
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[TextureRedefine]
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width = 24
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height = 576
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#formats =
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 576
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#[TextureRedefine] # multi dim
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#width = 24
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#height = 24
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#formats = 0x01a #0x033,0x031
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#overwriteWidth = ($width/$gameWidth) * 24
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#overwriteHeight = ($height/$gameHeight) * 24
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[TextureRedefine]
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width = 24
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height = 144
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#formats =
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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width = 15
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height = 9
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formats = 0x01a
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overwriteWidth = ($width/$gameWidth) * 15
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overwriteHeight = ($height/$gameHeight) * 9
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#[TextureRedefine] # multi dim
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#width = 16
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#height = 16
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#formats = 0x01a
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#overwriteWidth = ($width/$gameWidth) * 16
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#overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine] #light
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width = 12
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height = 72
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formats = 0x820
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overwriteWidth = ($width/$gameWidth) * 12
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overwriteHeight = ($height/$gameHeight) * 72
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