mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-27 03:54:15 +01:00
144 lines
2.6 KiB
Plaintext
144 lines
2.6 KiB
Plaintext
[Definition]
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titleIds = 0005000010175B00,0005000010177800,0005000010191F00
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name = Resolution
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path = "Sonic Boom: Rise of Lyric/Graphics/Resolution"
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description = Changes the resolution of the game. "
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x31
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Bloom Resolution
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Resolution
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width = 320
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height = 180
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # ???
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width = 64
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height = 64
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formats = 0x810
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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// scaling causes overbloom
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#[TextureRedefine]
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#width = 32
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#height = 16
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 32
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#overwriteHeight = ($height / $gameHeight) * 16
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 16
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#overwriteHeight = ($height / $gameHeight) * 16
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#[TextureRedefine]
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#width = 8
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#height = 8
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 8
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#overwriteHeight = ($height / $gameHeight) * 8
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#[TextureRedefine]
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#width = 4
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#height = 4
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 4
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#overwriteHeight = ($height / $gameHeight) * 4
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#[TextureRedefine]
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#width = 1
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#height = 1
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#formats = 0x810
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#overwriteWidth = ($width / $gameWidth) * 1
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#overwriteHeight = ($height / $gameHeight) * 1
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