mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 08:51:50 +01:00
642 lines
12 KiB
Plaintext
642 lines
12 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
|
|
name = Resolution
|
|
path = "Splatoon/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 854x480
|
|
$width = 854
|
|
$height = 480
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common Ultrawide Resolutions
|
|
|
|
[Preset]
|
|
name = 2560x1080 (Ultrawide)
|
|
$width = 2560
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3440x1440 (Ultrawide)
|
|
$width = 3440
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# Common 16:10 Resolutions
|
|
|
|
[Preset]
|
|
name = 1440x900 (16:10)
|
|
$width = 1440
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1680x1050 (16:10)
|
|
$width = 1680
|
|
$height = 1050
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1200 (16:10)
|
|
$width = 1920
|
|
$height = 1200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1600 (16:10)
|
|
$width = 2560
|
|
$height = 1600
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2880x1800 (16:10)
|
|
$width = 2880
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2400 (16:10)
|
|
$width = 3840
|
|
$height = 2400
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x3200 (16:10)
|
|
$width = 5120
|
|
$height = 3200
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
# TV
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x806
|
|
overwriteFormat = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 1280
|
|
height = 720
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x806
|
|
overwriteFormat = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x806
|
|
overwriteFormat = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
# Fog
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
# Blur
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 368
|
|
formats = 0x1,0x19,0x80e,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 360
|
|
formats = 0x1,0x19,0x816
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
# Bloom
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 192
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine]
|
|
width = 320
|
|
height = 180
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 96
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 96
|
|
|
|
[TextureRedefine]
|
|
width = 160
|
|
height = 90
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 160
|
|
overwriteHeight = ($height / $gameHeight) * 90
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 96
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 80
|
|
height = 45
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 45
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine]
|
|
width = 40
|
|
height = 22
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 40
|
|
overwriteHeight = ($height / $gameHeight) * 22
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 24
|
|
height = 16
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 24
|
|
overwriteHeight = ($height / $gameHeight) * 16
|
|
|
|
[TextureRedefine]
|
|
width = 20
|
|
height = 11
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 20
|
|
overwriteHeight = ($height / $gameHeight) * 11
|
|
|
|
# Inkopolis News
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x19
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x806
|
|
overwriteFormat = 0x80e
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|
|
overwriteWidth = ($width / $gameWidth) * 1024
|
|
overwriteHeight = ($height / $gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x1
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
# Inkopolis News Blur
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x1
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 288
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 288
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 288
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
# Inkopolis News Bloom
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 256
|
|
overwriteHeight = ($height / $gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 72
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 128
|
|
overwriteHeight = ($height / $gameHeight) * 72
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 36
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 36
|
|
|
|
# overwriting causes shadows to be pitch black
|
|
# overwriting format causes lighting to be pitch black
|
|
#[TextureRedefine]
|
|
#width = 32
|
|
#height = 32
|
|
#formats = 0x816
|
|
|
|
[TextureRedefine]
|
|
width = 32
|
|
height = 18
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 32
|
|
overwriteHeight = ($height / $gameHeight) * 18
|
|
|
|
# overwriting causes shadows to be pitch black
|
|
#[TextureRedefine]
|
|
#width = 16
|
|
#height = 16
|
|
#formats = 0x816
|
|
|
|
[TextureRedefine]
|
|
width = 16
|
|
height = 9
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 16
|
|
overwriteHeight = ($height / $gameHeight) * 9
|
|
|
|
# Zoom
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 228
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 512
|
|
overwriteHeight = ($height / $gameHeight) * 228
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 252
|
|
formats = 0x816
|
|
overwriteFormat = 0x823
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 252
|
|
|
|
# Gamepad
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 864
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 854
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 848
|
|
height = 480
|
|
overwriteWidth = ($width / $gameWidth) * 848
|
|
overwriteHeight = ($height / $gameHeight) * 480
|
|
|
|
# Gamepad Blur
|
|
|
|
[TextureRedefine]
|
|
width = 448
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 424
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 424
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
# Gamepad Bloom
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 128
|
|
overwriteWidth = ($width / $gameWidth) * 224
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 212
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 212
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 60
|
|
overwriteWidth = ($width / $gameWidth) * 106
|
|
overwriteHeight = ($height / $gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 30
|
|
overwriteWidth = ($width / $gameWidth) * 53
|
|
overwriteHeight = ($height / $gameHeight) * 30
|
|
|
|
[TextureRedefine]
|
|
width = 26
|
|
height = 15
|
|
overwriteWidth = ($width / $gameWidth) * 26
|
|
overwriteHeight = ($height / $gameHeight) * 15
|
|
|
|
[TextureRedefine]
|
|
width = 13
|
|
height = 7
|
|
overwriteWidth = ($width / $gameWidth) * 13
|
|
overwriteHeight = ($height / $gameHeight) * 7
|
|
|
|
# Multiplayer Player Icon
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|