mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
549758507f
But now done properly! Basically, a bunch of improvements were made to the script. The previous attempt at this conversion was quickly followed by a rollback since I realized that the script was overlooking certain things that made most of the packs hit or miss whether they would work. A few things missing were: - It only tested the values from 1 preset. Now, each shader gets compiled per each preset, like what Cemu would do. It also merges the changes done for each preset into one. This should solve cases where one shader would define things separately or repeatedly from preset to preset. - All* of the shaders are tested to see if they use the converter used the right values for the locations for Vulkan. Both of these *should* mean that they should both compile and be linkable in Vulkan, which means that I don't have to test each individual shader to see if they work. I will release the two scripts (one used for converting, one used for checking the right values for the locations) tomorrow so that other people might be able to help, if they want. It's fairly straightforward now at least. * Organize workaround graphic packs Pretty hard to organize these correctly, but according to our discord discussion, this was the best layout from a bunch I proposed, together with some suggestions. * Add V4 converter script and instructions on how to use it Now everyone BotW is done and all of the bugs have been kinked out using it (hopefully...), here's the release of the converter script in all of it's very badly coded glory. I hope I didn't leave too much debug glory in there... Also, I hope that I didn't make too many grammatical mistakes in the instructions, but hopefully it's easy enough to follow.
741 lines
32 KiB
Plaintext
741 lines
32 KiB
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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#ifdef VULKAN
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#define ATTR_LAYOUT(__vkSet, __location) layout(set = __vkSet, location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(set = __vkSet, binding = __vkLocation)
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#define SET_POSITION(_v) gl_Position = _v; gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale.xy,gl_FragCoord.zw)
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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#else
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#define ATTR_LAYOUT(__vkSet, __location) layout(location = __location)
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#define UNIFORM_BUFFER_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation, std140)
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#define TEXTURE_LAYOUT(__glLocation, __vkSet, __vkLocation) layout(binding = __glLocation)
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#define SET_POSITION(_v) gl_Position = _v
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// This shaders was auto-converted from OpenGL to Cemu.
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// shader 88133ee405eaae28
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// Shadow 2x2 box blur fix
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// shader dumped from BotW v1.4.0, using Cemu 1.11.1
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const float resXScale = $shadowRes;
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const float resYScale = $shadowRes;
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UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1
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{
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vec4 uf_blockPS1[1024];
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};
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UNIFORM_BUFFER_LAYOUT(38, 1, 8) uniform uniformBlockPS6
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{
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vec4 uf_blockPS6[1024];
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};
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UNIFORM_BUFFER_LAYOUT(42, 1, 9) uniform uniformBlockPS10
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{
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vec4 uf_blockPS10[1024];
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};
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TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0;
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TEXTURE_LAYOUT(1, 1, 1) uniform sampler2D textureUnitPS1;
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TEXTURE_LAYOUT(3, 1, 2) uniform sampler2D textureUnitPS3;
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TEXTURE_LAYOUT(6, 1, 3) uniform sampler2D textureUnitPS6;
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TEXTURE_LAYOUT(8, 1, 4) uniform sampler2DArrayShadow textureUnitPS8;
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TEXTURE_LAYOUT(15, 1, 5) uniform sampler2D textureUnitPS15;
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 1) in vec4 passParameterSem5;
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layout(location = 2) in vec4 passParameterSem6;
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layout(location = 5) out vec4 passPixelColor5;
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#ifdef VULKAN
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layout(set = 1, binding = 6) uniform ufBlock
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{
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uniform vec4 uf_fragCoordScale;
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};
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#else
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uniform vec2 uf_fragCoordScale;
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#endif
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R15i = ivec4(0);
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ivec4 R16i = ivec4(0);
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ivec4 R17i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[3];
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bool activeMaskStackC[4];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem0);
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R1i = floatBitsToInt(passParameterSem5);
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R2i = floatBitsToInt(passParameterSem6);
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if( activeMaskStackC[1] == true ) {
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R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x);
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R7i.xzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xzw);
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R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw);
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R2i.xy = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),0.0).xw);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.w)) + uf_blockPS1[14].x));
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PV0i.x = R123i.x;
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R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.z)) + uf_blockPS1[14].x));
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R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.x)) + uf_blockPS1[14].x));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x));
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PV0i.w = R123i.w;
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R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
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PS0i = R127i.x;
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// 1
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R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
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R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
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R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
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R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
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R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
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PS1i = R125i.z;
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// 2
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PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y))));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y))));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z))));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z))));
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PS0i = R126i.z;
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// 3
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R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z));
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R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z)));
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R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x));
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R125i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y));
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R126i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.w));
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PS1i = R126i.y;
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// 4
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backupReg0i = R126i.z;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R126i.z = tempi.x;
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R126i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i));
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PS0i = R126i.x;
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// 5
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y));
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PS1i = R126i.w;
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// 6
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backupReg0i = R126i.z;
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[43].x));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y)));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i)));
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R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x)));
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R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i)));
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PS0i = R125i.y;
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// 7
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backupReg0i = R127i.z;
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R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[45].x));
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R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
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R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0)));
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R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i));
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PS1i = floatBitsToInt(tempResultf);
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// 8
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backupReg0i = R125i.z;
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R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
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R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
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R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z));
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PV0i.z = R125i.z;
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R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd));
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R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
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PS0i = R2i.z;
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// 9
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R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z)));
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R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y)));
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R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0)));
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x)));
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PV1i.w = R123i.w;
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R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z)));
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PS1i = R126i.w;
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// 10
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backupReg0i = R126i.y;
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R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w)));
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R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w)));
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R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w)));
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PV0i.z = R1i.z;
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R125i.w = R4i.x;
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R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
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R124i.z = R4i.y;
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R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
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PS0i = R124i.z;
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// 11
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R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
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PV1i.x = R124i.x;
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PV1i.y = R124i.x;
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PV1i.z = R124i.x;
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PV1i.w = R124i.x;
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R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
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R2i.x = clampFI32(R2i.x);
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PS1i = R2i.x;
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// 12
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z))));
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PV0i.x = R125i.x;
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R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7));
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PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589));
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PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589));
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R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7));
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PS0i = R126i.z;
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// 13
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R7i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y));
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R1i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w)));
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R3i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y));
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R1i.w = 0x3f800000;
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R6i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z)));
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PS1i = R6i.x;
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// 14
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R5i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z)));
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R5i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y)));
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R13i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x));
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R12i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w)));
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R12i.w = clampFI32(R12i.w);
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y));
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// 15
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backupReg0i = R124i.y;
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
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PV1i.x = R126i.x;
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i)));
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PV1i.y = R124i.y;
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i)));
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PS1i = int(intBitsToFloat(backupReg0i));
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// 16
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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PS0i = PS1i & int(1);
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// 17
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R12i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x)));
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R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y)));
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R13i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
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R13i.w = clampFI32(R13i.w);
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R2i.y = ((PS0i == 0)?(0):(0x3f800000));
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PS1i = R2i.y;
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// 18
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tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x));
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R2i.w = floatBitsToInt(tempResultf);
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PS0i = R2i.w;
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0);
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R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w));
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R8i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w));
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PS0i = R8i.x;
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// 1
|
|
R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w));
|
|
R14i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x));
|
|
R14i.w = clampFI32(R14i.w);
|
|
R4i.w = 0;
|
|
PS1i = R4i.w;
|
|
// 2
|
|
predResult = (1.0 > intBitsToFloat(R12i.w));
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R6i.x));
|
|
R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y));
|
|
R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R6i.x)));
|
|
PS0i = R14i.x;
|
|
// 1
|
|
R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R5i.x));
|
|
R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R1i.y)));
|
|
R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R5i.y));
|
|
PS1i = R15i.y;
|
|
// 2
|
|
R16i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R5i.x)));
|
|
R16i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R5i.y)));
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 1.5);
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5);
|
|
PV0i.z = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0));
|
|
R127i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0));
|
|
PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5);
|
|
// 1
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.z;
|
|
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.y = PV0i.z & int(1);
|
|
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y)));
|
|
R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i)));
|
|
PV1i.w = R1i.w;
|
|
R122i.x = floatBitsToInt((intBitsToFloat(R3i.z) * 0.25 + 1.0));
|
|
PS1i = R122i.x;
|
|
// 2
|
|
backupReg0i = R2i.y;
|
|
R2i.x = floatBitsToInt(uf_blockPS6[53].y/resYScale);
|
|
R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0);
|
|
PV0i.x = R2i.x;
|
|
R2i.y = floatBitsToInt(uf_blockPS6[53].x/resXScale);
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) / 2.0);
|
|
PV0i.y = R2i.y;
|
|
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
R3i.w = PV1i.y - R127i.w;
|
|
PV0i.w = R3i.w;
|
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
|
// 3
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PS0i)));
|
|
PV1i.x = R123i.x;
|
|
R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
|
R7i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
|
PV1i.w = PV0i.w << 0x00000002;
|
|
R1i.y = floatBitsToInt(float(PV0i.w));
|
|
PS1i = R1i.y;
|
|
// 4
|
|
R0i.x = PV1i.w + 0x0000002c;
|
|
R0i.y = PV1i.w + 0x0000002b;
|
|
R0i.z = PV1i.w + 0x0000002a;
|
|
R0i.w = PV1i.w + 0x0000002d;
|
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x)));
|
|
PS0i = R122i.x;
|
|
// 5
|
|
backupReg0i = R2i.z;
|
|
backupReg0i = R2i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg0i)),vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R4i.w)))));
|
|
tempi.x = clampFI32(tempi.x);
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R2i.z = tempi.x;
|
|
tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i));
|
|
R2i.w = floatBitsToInt(tempResultf);
|
|
PS1i = R2i.w;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
|
R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
|
R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
|
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.w)));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.w)));
|
|
PV0i.y = R127i.y;
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R2i.w)));
|
|
PV0i.z = R127i.z;
|
|
R127i.w = R2i.x;
|
|
R8i.z = floatBitsToInt(roundEven(intBitsToFloat(R1i.y)));
|
|
PS0i = R8i.z;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R9i.z = PS0i;
|
|
PS1i = R9i.z;
|
|
// 2
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
|
PV0i.w = R123i.w;
|
|
R10i.z = R8i.z;
|
|
PS0i = R10i.z;
|
|
// 3
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.y)));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.x)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z)));
|
|
R11i.z = R8i.z;
|
|
PS1i = R11i.z;
|
|
// 4
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3da1ff2e));
|
|
// 5
|
|
backupReg0i = R12i.z;
|
|
R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R3i.x)));
|
|
PV1i.x = R17i.x;
|
|
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.y)));
|
|
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
|
// 6
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.x)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x)));
|
|
// 7
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z)));
|
|
PV1i.y = R123i.y;
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x)));
|
|
// 8
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y)));
|
|
PV0i.z = R123i.z;
|
|
// 9
|
|
R127i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y));
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.z)));
|
|
PV1i.z = R123i.z;
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.x));
|
|
// 10
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.x = R123i.x;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z));
|
|
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
|
PS0i = R127i.z;
|
|
// 11
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.x));
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
|
PV1i.y = R127i.y;
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
|
// 12
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z)));
|
|
PV0i.x = R127i.x;
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f));
|
|
R8i.x = floatBitsToInt((uf_blockPS6[53].x / resXScale * 0.5 + intBitsToFloat(PV1i.y)));
|
|
PS0i = R8i.x;
|
|
// 13
|
|
R126i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.z)));
|
|
R126i.x = clampFI32(R126i.x);
|
|
PV1i.x = R126i.x;
|
|
R8i.y = floatBitsToInt((uf_blockPS6[53].y / resYScale * 0.5 + intBitsToFloat(PV0i.x)));
|
|
R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R2i.y));
|
|
PS1i = R9i.x;
|
|
// 14
|
|
R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.z));
|
|
R9i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y));
|
|
R8i.w = PV1i.x;
|
|
R9i.w = PV1i.x;
|
|
PS0i = R9i.w;
|
|
// 15
|
|
R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) / resXScale * 0.5 + intBitsToFloat(R127i.y)));
|
|
R10i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w));
|
|
R10i.w = R126i.x;
|
|
R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) / resYScale * 0.5 + intBitsToFloat(R127i.x)));
|
|
PS1i = R11i.y;
|
|
// 16
|
|
R11i.w = R126i.x;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R8i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w))));
|
|
R9i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w))));
|
|
R10i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w))));
|
|
R11i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w))));
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.y));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
|
// 1
|
|
R123i.y = floatBitsToInt((intBitsToFloat(R10i.x) * 0.5 + intBitsToFloat(PV0i.w)));
|
|
PV1i.y = R123i.y;
|
|
// 2
|
|
R4i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + intBitsToFloat(PV1i.y))/2.0);
|
|
PV0i.z = R4i.z;
|
|
// 3
|
|
PV1i.x = ((1.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
|
// 4
|
|
R0i.w = ((R3i.w > 0)?(PV1i.x):(0));
|
|
// 5
|
|
predResult = (R0i.w != 0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
PV0i.z = int(-1) + R3i.w;
|
|
// 1
|
|
PV1i.y = PV0i.z << 0x00000002;
|
|
R4i.x = floatBitsToInt(float(PV0i.z));
|
|
PS1i = R4i.x;
|
|
// 2
|
|
R0i.x = PV1i.y + 0x0000002a;
|
|
R0i.y = PV1i.y + 0x0000002d;
|
|
R0i.z = PV1i.y + 0x0000002c;
|
|
R0i.w = PV1i.y + 0x0000002b;
|
|
R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i)));
|
|
PS0i = R5i.z;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw);
|
|
R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw);
|
|
R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw);
|
|
R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw);
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R1i.x)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R2i.x)));
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.x = R123i.x;
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R3i.x)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z)));
|
|
PV0i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.w = R123i.w;
|
|
// 3
|
|
R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z));
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w)));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.w = R123i.w;
|
|
// 4
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w));
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
|
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
|
// 5
|
|
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i)));
|
|
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
|
// 6
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f));
|
|
// 7
|
|
R5i.w = floatBitsToInt((-(intBitsToFloat(R4i.x)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.y)));
|
|
R5i.w = clampFI32(R5i.w);
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R5i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w))));
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
backupReg0i = R4i.z;
|
|
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z)));
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x);
|
|
R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R16i.xy)).x);
|
|
R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x);
|
|
R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x3f7eb852));
|
|
PV0i.x = R127i.x;
|
|
PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000));
|
|
R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0);
|
|
R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555));
|
|
// 1
|
|
backupReg0i = R0i.x;
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y)));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i)));
|
|
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6));
|
|
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0);
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0);
|
|
R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x));
|
|
PS1i = R126i.z;
|
|
// 2
|
|
backupReg0i = R127i.x;
|
|
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0));
|
|
R127i.x = clampFI32(R127i.x);
|
|
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5));
|
|
R127i.y = clampFI32(R127i.y);
|
|
PV0i.y = R127i.y;
|
|
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5));
|
|
R125i.z = clampFI32(R125i.z);
|
|
PV0i.z = R125i.z;
|
|
R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i));
|
|
PV0i.w = R126i.w;
|
|
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0));
|
|
R125i.w = clampFI32(R125i.w);
|
|
PS0i = R125i.w;
|
|
// 3
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5));
|
|
R126i.x = clampFI32(R126i.x);
|
|
PV1i.x = R126i.x;
|
|
PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y)));
|
|
PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z)));
|
|
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5));
|
|
R124i.w = clampFI32(R124i.w);
|
|
PV1i.w = R124i.w;
|
|
R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0));
|
|
R0i.w = clampFI32(R0i.w);
|
|
PS1i = R0i.w;
|
|
// 4
|
|
backupReg0i = R127i.w;
|
|
PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x)));
|
|
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5));
|
|
PV0i.y = R126i.y;
|
|
PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w)));
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5));
|
|
PV0i.w = R127i.w;
|
|
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0));
|
|
R125i.y = clampFI32(R125i.y);
|
|
PS0i = R125i.y;
|
|
// 5
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y)));
|
|
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5));
|
|
PV1i.y = R127i.y;
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w)));
|
|
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5));
|
|
PV1i.w = R126i.w;
|
|
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z)));
|
|
PS1i = R3i.w;
|
|
// 6
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w)));
|
|
PV0i.x = R123i.x;
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y)));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y)));
|
|
PV0i.w = R123i.w;
|
|
// 7
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743));
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w)));
|
|
PV1i.z = R123i.z;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y)));
|
|
PV1i.w = R123i.w;
|
|
// 8
|
|
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x)));
|
|
PV0i.x = R123i.x;
|
|
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y)));
|
|
PV0i.w = R123i.w;
|
|
// 9
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
|
// 10
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b));
|
|
// 11
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000));
|
|
PV1i.x = clampFI32(PV1i.x);
|
|
// 12
|
|
R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
|
}
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R3i.w = R1i.w;
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R0i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x38d1b717) + 0.5));
|
|
R0i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3903126f) + 0.5));
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0);
|
|
PV0i.w = R12i.x;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
|
R2i.z = R1i.w;
|
|
PS0i = R2i.z;
|
|
// 1
|
|
R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
|
R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5);
|
|
R2i.w = 0x3f800000;
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz);
|
|
R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x);
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
backupReg0i = R0i.x;
|
|
backupReg1i = R0i.y;
|
|
backupReg2i = R0i.z;
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R13i.w))) + intBitsToFloat(R1i.y)));
|
|
PS0i = R2i.y;
|
|
// 1
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
|
// 2
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
|
PV0i.z = R127i.z;
|
|
// 3
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z)));
|
|
// 4
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.w)) + intBitsToFloat(R127i.z)));
|
|
PV0i.x = R123i.x;
|
|
// 5
|
|
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y));
|
|
R2i.x = clampFI32(R2i.x);
|
|
}
|
|
// export
|
|
passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
|
}
|