mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-30 20:01:50 +01:00
c1b904314d
This reverts commit 306da0b802
.
300 lines
5.9 KiB
Plaintext
300 lines
5.9 KiB
Plaintext
[Definition]
|
|
titleIds = 00050000101ABC00,00050000101B5100
|
|
name = Resolution
|
|
path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
|
|
[TextureRedefine] # TV Resolution
|
|
width = 1280
|
|
height = 720
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1280
|
|
overwriteHeight = ($height/$gameHeight) * 720
|
|
|
|
[TextureRedefine] # Gamepad resolution
|
|
width = 854
|
|
height = 480
|
|
formats = 0x011,0x816,0810,0x005,0x21a
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine] # Stage rendering resolution
|
|
width = 1024
|
|
height = 576
|
|
formats = 0x011,0x816,0x21a,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 576
|
|
|
|
[TextureRedefine]
|
|
width = 1056
|
|
height = 592
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1056
|
|
overwriteHeight = ($height/$gameHeight) * 592
|
|
|
|
[TextureRedefine]
|
|
width = 1025
|
|
height = 577
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 1025
|
|
overwriteHeight = ($height/$gameHeight) * 577
|
|
|
|
[TextureRedefine] # Stage rendering resolution for gamepad
|
|
width = 864
|
|
height = 480
|
|
formats = 0x011,0x816,0x21a,0x810
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 496
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 496
|
|
|
|
[TextureRedefine]
|
|
width = 855
|
|
height = 481
|
|
formats = 0x41a
|
|
overwriteWidth = ($width/$gameWidth) * 855
|
|
overwriteHeight = ($height/$gameHeight) * 481
|
|
|
|
[TextureRedefine] # Depth buffer
|
|
width = 896
|
|
height = 480
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
# Stage depth
|
|
|
|
[TextureRedefine]
|
|
width = 640
|
|
height = 608
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 640
|
|
overwriteHeight = ($height/$gameHeight) * 608
|
|
|
|
[TextureRedefine]
|
|
width = 600
|
|
height = 600
|
|
formats = 0x005
|
|
overwriteWidth = ($width/$gameWidth) * 600
|
|
overwriteHeight = ($height/$gameHeight) * 600
|
|
|
|
# Background Stage Blur
|
|
|
|
[TextureRedefine] # Shared with clay texture blur
|
|
width = 512
|
|
height = 288
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 288
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine] # Gamepad stage background blur, also shared with clay texture blur
|
|
width = 448
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 448
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 427
|
|
height = 240
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 427
|
|
overwriteHeight = ($height/$gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 224
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 213
|
|
height = 120
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 213
|
|
overwriteHeight = ($height/$gameHeight) * 120
|
|
|
|
# Clay texture blur
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 72
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 72
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 60
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 106
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 36
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 36
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 30
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 53
|
|
overwriteHeight = ($height/$gameHeight) * 30
|
|
|
|
[TextureRedefine] # Gamepad clay texture blur
|
|
width = 128
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 32
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
# Fxaa (?)
|
|
|
|
[TextureRedefine]
|
|
width = 1152
|
|
height = 592
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1152
|
|
overwriteHeight = ($height/$gameHeight) * 592
|
|
|
|
[TextureRedefine]
|
|
width = 1025
|
|
height = 577
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1025
|
|
overwriteHeight = ($height/$gameHeight) * 577
|
|
|
|
[TextureRedefine] # Gamepad variant
|
|
width = 896
|
|
height = 480
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
[TextureRedefine]
|
|
width = 896
|
|
height = 496
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 896
|
|
overwriteHeight = ($height/$gameHeight) * 496
|
|
|
|
[TextureRedefine]
|
|
width = 855
|
|
height = 481
|
|
formats = 0x001
|
|
overwriteWidth = ($width/$gameWidth) * 855
|
|
overwriteHeight = ($height/$gameHeight) * 481
|