cemu_graphic_packs/Resolutions/NinjaGaiden3_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010110900,0005000010110A00,0005000010110B00
name = Resolution
path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
#formats = 0x80e,0x001,0x01a
#formatsExcluded = 0x01a # Menu BG, cutscene uses as light
tileModesExcluded = 0x001 # intro fix
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine]
width = 1070
height = 250
#formats = 0x001 #
#tileModesExcluded = 0x001 # intro fix
overwriteWidth = ($width/$gameWidth) * 1070
overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine] #Shadows
width = 1024
height = 1024
formats = 0x005 # 0x031
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
#formats =
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 640
height = 368
#formats = 0x007,0x01a
tileModesExcluded = 0x001 # intro fix
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001 # intro fix
#formats = 0x007,0x01a
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 512
height = 512
formats = 0x01a #0x035,0x033,0x031,
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] # cinematic blur
width = 448
height = 240
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 240
#[TextureRedefine] # Controller cut-out, not used for depth?
#width = 448
#height = 224
#formats = 0x001
#overwriteWidth = ($width/$gameWidth) * 448
#overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 426
height = 240
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 426
overwriteHeight = ($height/$gameHeight) * 240
[TextureRedefine]
width = 409
height = 150
#formats = 0x001
overwriteWidth = ($width/$gameWidth) * 409
overwriteHeight = ($height/$gameHeight) * 150
[TextureRedefine]
width = 360
height = 15
#formats =
overwriteWidth = ($width/$gameWidth) * 360
overwriteHeight = ($height/$gameHeight) * 15
[TextureRedefine] # bloom pyramid DOF
width = 320
height = 192
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 320
height = 96
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 320
height = 90
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 90
#[TextureRedefine]
#width = 256
#height = 256
#formatsExcluded = 0x035,0x033,0x031,0x01a
#overwriteWidth = ($width/$gameWidth) * 256
#overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine] #cinematic dof
width = 176
height = 720
#formats =
overwriteWidth = ($width/$gameWidth) * 176
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #cinematic dof
width = 176
height = 703
#formats =
overwriteWidth = ($width/$gameWidth) * 176
overwriteHeight = ($height/$gameHeight) * 703
[TextureRedefine]
width = 160
height = 96
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
#[TextureRedefine] # multi dim
#width = 32
#height = 32
#formats = 0x01a #0x033,0x031
#overwriteWidth = ($width/$gameWidth) * 32
#overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine] # light
width = 32
height = 344
formats = 0x820 #0x033,0x031
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 344
[TextureRedefine]
width = 32
height = 144
formats = 0x820
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] # light
width = 32
height = 80
formats = 0x820 #0x033,0x031
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 24
height = 576
#formats =
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 576
#[TextureRedefine] # multi dim
#width = 24
#height = 24
#formats = 0x01a #0x033,0x031
#overwriteWidth = ($width/$gameWidth) * 24
#overwriteHeight = ($height/$gameHeight) * 24
[TextureRedefine]
width = 24
height = 144
#formats =
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 15
height = 9
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9
#[TextureRedefine] # multi dim
#width = 16
#height = 16
#formats = 0x01a
#overwriteWidth = ($width/$gameWidth) * 16
#overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] #light
width = 12
height = 72
formats = 0x820
overwriteWidth = ($width/$gameWidth) * 12
overwriteHeight = ($height/$gameHeight) * 72