mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-13 03:32:36 +01:00
736e6cf876
8x was overkill, and 4x is a tad unstable especially with 1.16.1 with texture allocation issues. Current pack settings will be reset back to 100% size due to preset naming changes.
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010101F00,0005000010102000,0005000010102100
|
|
name = Shadow Resolution
|
|
path = "Nintendo Land/Graphics/Shadow Resolution"
|
|
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = Medium (100%, Default)
|
|
$shadowRes = 1
|
|
|
|
[Preset]
|
|
name = Low (50%)
|
|
$shadowRes = 0.5
|
|
|
|
[Preset]
|
|
name = High (200%)
|
|
$shadowRes = 2
|
|
|
|
[Preset]
|
|
name = Ultra (300%)
|
|
$shadowRes = 3
|
|
|
|
[Preset]
|
|
name = Extreme (400%, Unstable)
|
|
$shadowRes = 4
|
|
|
|
[TextureRedefine] # Shadows
|
|
width = 2048
|
|
height = 2048
|
|
formats = 0x5
|
|
overwriteWidth = $shadowRes * 2048
|
|
overwriteHeight = $shadowRes * 2048
|
|
|
|
[TextureRedefine] # Performance Shadows
|
|
width = 896
|
|
height = 864
|
|
formats = 0x5
|
|
overwriteWidth = $shadowRes * 896
|
|
overwriteHeight = $shadowRes * 864
|
|
|
|
[TextureRedefine] # Performance Shadows
|
|
width = 856
|
|
height = 856
|
|
formats = 0x5
|
|
overwriteWidth = $shadowRes * 856
|
|
overwriteHeight = $shadowRes * 856
|