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https://github.com/cemu-project/cemu_graphic_packs.git
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27eacec767
No longer a proof of concept. The game checks if the value isn't correct, so it would be overwritten. This just freezes the value using some code cave code nearby the fence skip thing.
43 lines
764 B
Plaintext
43 lines
764 B
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Weather
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path = "The Legend of Zelda: Breath of the Wild/Mods/Weather"
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description = Changes the weather
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version = 3
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[Preset]
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name = Clear weather
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$weatherByte:int = 0
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[Preset]
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name = Raining
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$weatherByte:int = 2
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[Preset]
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name = Raining (dark clouds and winds blowing)
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$weatherByte:int = 3
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[Preset]
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name = Gray weather (no rain and dark clouds)
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$weatherByte:int = 6
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[Preset]
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name = Storm with thunder
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$weatherByte:int = 7
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[Preset]
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name = Fog and rain
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$weatherByte:int = 8
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# If anyone finds accurate names for these, feel free to fill them in.
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[Preset]
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name = MISC 1
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$weatherByte:int = 1
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[Preset]
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name = MISC 2
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$weatherByte:int = 4
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[Preset]
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name = MISC 3
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$weatherByte:int = 5 |