cemu_graphic_packs/Resolutions/MarioParty10_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010162D00,0005000010162E00,0005000E10161F00
name = Resolution
path = "Mario Party 10/Graphics/Resolution"
description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
formats = 0x019,0x001,0x80e,0x81c
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Background Rendering
width = 640
height = 368
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # Blank Clip Depth Texture
width = 640
height = 360
formats = 0x80e,0x019
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # Alt Blank Clip Depth Texture
width = 640
height = 368
formats = 0x80e
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # Other Blank Texture
width = 320
height = 180
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
# Bloom
[TextureRedefine] # Bloom 1
width = 320
height = 192
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] # Alt Bloom 1
width = 320
height = 180
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] # Bloom 2, Final Bloom Composition
width = 160
height = 96
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine] # Alt Bloom 2, Alt Final Bloom Composition
width = 160
height = 90
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # Bloom 3
width = 96
height = 48
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] # Alt Bloom 3
width = 80
height = 45
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
# Gamepad Browser Rendering
[TextureRedefine] # Browser Cage Rendering
width = 864
height = 480
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine] # Browser Cage Rendering
width = 854
height = 480
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
# Main Menu
[TextureRedefine] # Character selection
width = 224
height = 208
formats = 0x019,0x80e,0x005
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine] # Alt Character selection
width = 196
height = 196
formats = 0x019,0x80e,0x001,0x005
overwriteWidth = ($width/$gameWidth) * 196
overwriteHeight = ($height/$gameHeight) * 196
[TextureRedefine] # Character Selection DK's Fur Rendering Blank Clip Map
width = 256
height = 208
formats = 0x001,0x005
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 208
[TextureRedefine] # Bowser Party -> Character selection -> Bowser Rendering
width = 544
height = 128
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 544
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] # Bowser Party -> Character selection -> Alt Bowser Rendering
width = 536
height = 126
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 536
overwriteHeight = ($height/$gameHeight) * 126
[TextureRedefine] # Mario Party -> Car Rendering
width = 1024
height = 512
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] # Bowser Party -> Bowser Rendering
width = 480
height = 464
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 464
[TextureRedefine] # Bowser Party -> Alt Bowser Rendering
width = 460
height = 460
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 460
overwriteHeight = ($height/$gameHeight) * 460
[TextureRedefine] # Bowser Party -> Bigger Bowser Rendering
width = 736
height = 544
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 736
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine] # Bowser Party -> Alt Bigger Bowser Rendering
width = 716
height = 538
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 716
overwriteHeight = ($height/$gameHeight) * 538
[TextureRedefine] # Bowser Party -> Car Rendering
width = 384
height = 384
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 384
[TextureRedefine] # Bowser Party -> Alt Car Rendering
width = 370
height = 370
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 370
overwriteHeight = ($height/$gameHeight) * 370
[TextureRedefine] # Bowser Party -> Bigger Car Rendering
width = 576
height = 416
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 416
[TextureRedefine] # Bowser Party -> Alt Bigger Car Rendering
width = 552
height = 414
formats = 0x019,0x80e
overwriteWidth = ($width/$gameWidth) * 552
overwriteHeight = ($height/$gameHeight) * 414
# Pause Menu
[TextureRedefine] # Background
width = 1280
height = 720
formats = 0x01a
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
# Flash Forwards minigame depth map
[TextureRedefine]
width = 800
height = 800
formats = 0x001,0x005
overwriteWidth = ($width/$gameWidth) * 800
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 896
height = 800
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 832
height = 800
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 800
[TextureRedefine]
width = 512
height = 400
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 400
[TextureRedefine]
width = 768
height = 624
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 624
[TextureRedefine]
width = 100
height = 100
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 100
overwriteHeight = ($height/$gameHeight) * 100
[TextureRedefine]
width = 200
height = 200
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 200
overwriteHeight = ($height/$gameHeight) * 200
[TextureRedefine]
width = 400
height = 400
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 400
overwriteHeight = ($height/$gameHeight) * 400
[TextureRedefine]
width = 128
height = 112
formats = 0x001
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 112