cemu_graphic_packs/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010118300,0005000010117200,0005000010104D00
name = "Resoluton"
path = "Monster Hunter 3 Ultimate/Graphics/Resolution"
description = Changes the resolution of the game. Made by Skalfate.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# -----------------------------------------------------------------------------------------------------------------------------------------------
# All 1080p Textures - 0x001,0x011,0x01a
# 0x001=(Video Playback)
# 0x011=(Depth Stencil 24 bit)
# 0x01a=(Game Renderer)
[TextureRedefine]
width = 1920
height = 1088
formats = 0x01a,0x011
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1080
formats = 0x01a,0x011
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
# Required - GamePad
[TextureRedefine]
width = 864
height = 480
formats = 0x01a,0x011
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
# Required - GamePad
[TextureRedefine]
width = 854
height = 480
formats = 0x01a,0x011
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
# -----------------------------------------------------------------------------------------------------------------------------------------------
# Top to bottom View depth
[TextureRedefine]
width = 1024
height = 1024
formats = 0x80e,0x011
overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 1024
# Required - Half Res
[TextureRedefine]
width = 960
height = 544
formats = 0x01a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
# Required - Half Res
[TextureRedefine]
width = 960
height = 540
formats = 0x01a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
# 1/4 Scale
[TextureRedefine]
width = 480
height = 272
formats = 0x01a
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
# 1/4 Scale
[TextureRedefine]
width = 480
height = 270
formats = 0x01a
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270