cemu_graphic_packs/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt

13 lines
459 B
Plaintext

[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smoke"
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
version = 3
[Control]
vsyncFrequency = 65535
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1