mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
400 lines
8.2 KiB
Plaintext
400 lines
8.2 KiB
Plaintext
[Definition]
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titleIds = 000500001017D800,000500001017D900,000500001017CD00
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name = Resolution
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path = "Hyrule Warriors/Graphics/Resolution"
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description = Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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[Preset]
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name = 640x360 (0.5 x native)
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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[Preset]
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name = 3840x720 (48:9)
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$width = 3840
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.01
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$scaleShader = 1.0
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$scaleBlur = 0.05
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# Quality
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling
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$scaleBlur = 0.5
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[Preset]
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name = 1920x1080 (HD)
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1080.0)
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$scaleBlur = 0.5
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[Preset]
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name = 1920x1200 (10:9 HD)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.15
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$scaleShader = (720.0/1200.0)
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$scaleBlur = 0.5
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[Preset]
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name = 2560x1440 (Native x2)
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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[Preset]
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name = 7680x1440 (48:9)
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$width = 7680
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.1
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$scaleShader = 1.0
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$scaleBlur = 0.5
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#[Preset]
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#name = 2560x1440 (Native x2) 1080 FX scaling
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#$width = 2560
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#$height = 1440
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.75
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#$dither = 0.15
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#$scaleShader = (720.0/1080.0)
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#$scaleBlur = 0.5
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$dither = 0.2
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$scaleShader = (1440.0/1800.0)
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$scaleBlur = 0.5
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[Preset]
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name = 3840x2160 (4k - Native x3)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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[Preset]
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name = 115200x2160 (4k 48:9)
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$width = 11520
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.2
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$scaleShader = 1.0
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$scaleBlur = 1.0
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#[Preset]
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#name = 3840x2160 (4k - 1080 FX scaling)
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#$width = 3840
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#$height = 2160
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes =(1440.0/2160.0)
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#$dither = 0.25
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#$scaleShader = 1.0 # (1440.0/2160.0)
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#$scaleBlur = 2.0
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[Preset]
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name = 5120x2880 (Native 4x)
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$dither = 0.25
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$scaleShader = 1.0
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$scaleBlur = 1.0
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#[Preset]
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#name = 5120x2880 (1080 FX scaling)
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#$width = 5120
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#$height = 2880
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.375
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#$dither = 0.25
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#$scaleShader = (720.0/1080.0)
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#$scaleBlur = 1.0
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# Enthusiast
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#[Preset]#6
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#name = 7680x4320
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#$width = 7680
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#$height = 4320
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 1.0
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#$dither = 0.25
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#$scaleShader = 1.0
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#$scaleBlur = 1.0
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#[Preset]
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#name = 10240x5760
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#$width = 10240
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#$height = 5760
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#$gameWidth = 1280
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#$gameHeight = 720
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#$internalRes = 0.5
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#$dither = 0.25
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#$scaleShader = 1.0
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#$scaleBlur = 1.0
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x816,0x810,0x433,0x431,0x41a,0x011,0x008,0x001,0x01a
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formatsExcluded = 0x431,0x433
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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#[TextureRedefine] # sort shadows later, breaks dof
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#width = 1024
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#height = 2048
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##formats = 0x005
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#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes)
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[TextureRedefine]
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width = 864
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height = 480
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#formats =
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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width = 672
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height = 368
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overwriteWidth = ($width/$gameWidth) * (672)
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overwriteHeight = ($height/$gameHeight) * (368)
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[TextureRedefine]
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width = 640
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height = 368
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#formats = 0x816,0x80e,0x035,0x033,0x007
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640)
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overwriteHeight = ($height/$gameHeight) * (368)
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[TextureRedefine]
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width = 648
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height = 360
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overwriteWidth = ($width/$gameWidth) * (648)
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overwriteHeight = ($height/$gameHeight) * (360)
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x816,0x80e,0x035,0x033,0x007
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * (640)
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overwriteHeight = ($height/$gameHeight) * (360)
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[TextureRedefine]
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width = 512
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height = 512
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formats = 0x005
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#formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005
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overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
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[TextureRedefine]
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width = 352
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height = 192
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (352*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
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[TextureRedefine]
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width = 322
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height = 182
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (322*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (182*$internalRes)
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[TextureRedefine]
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width = 320
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height = 192
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#formats = 0x820,0x816,0x035,0x01a
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overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (192*$internalRes)
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x820,0x816,0x035,0x01a
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overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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#[TextureRedefine]
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#width = 224
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#height = 224
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#formatsExcluded =
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#overwriteWidth = ($width/$gameWidth) * (224*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (224*$internalRes)
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[TextureRedefine]
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width = 192
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height = 96
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (192*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
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[TextureRedefine]
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width = 162
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height = 92
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#formats = 0x820
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overwriteWidth = ($width/$gameWidth) * (162*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (92*$internalRes)
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[TextureRedefine]
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width = 160
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height = 180
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#formats =
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overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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[TextureRedefine] #test 41a
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width = 160
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height = 96
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#formats = 0x816 #0x41a
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overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (96*$internalRes)
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[TextureRedefine]
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width = 160
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height = 90
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#formats = 0x816 #0x41a
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overwriteWidth = ($width/$gameWidth) * (160*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (90*$internalRes)
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#[TextureRedefine]
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#width = 64
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#height = 64
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#formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031
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#overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a
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#overwriteWidth = ($width/$gameWidth) * (16*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (16*$internalRes)
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#[TextureRedefine]
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#width = 4
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#height = 4
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#formatsExcluded = 0x81e,0x80e
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#overwriteWidth = ($width/$gameWidth) * (4*$internalRes)
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#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)
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#[TextureRedefine]
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#width = 1
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#height = 1
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#formatsExcluded = 0x81e,0x80e,0x008,0x01a
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#overwriteWidth = ($width/$gameWidth) * 1
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#overwriteHeight = ($height/$gameHeight) * 1
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