Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Shadow Resolution
path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution"
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
version = 4
[Preset]
name = Medium (1.00x, Default)
$shadowRes = 1
[Preset]
name = Low (0.50x)
$shadowRes = 0.5
[Preset]
name = High (2.00x)
$shadowRes = 2
[Preset]
name = Ultra (4.00x)
$shadowRes = 4
[Preset]
name = Extreme (8.00x)
$shadowRes = 8
# Uniform shadow maps
[TextureRedefine]
width = 768
height = 720
formats = 0x005
overwriteWidth = $shadowRes * 768
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = $shadowRes * 720
overwriteHeight = $shadowRes * 720
[TextureRedefine]
width = 384
height = 368
formats = 0x005
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 368
[TextureRedefine]
width = 384
height = 360
formats = 0x005
overwriteWidth = $shadowRes * 384
overwriteHeight = $shadowRes * 360
[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = $shadowRes * 360
overwriteHeight = $shadowRes * 360