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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
15 lines
312 B
Plaintext
15 lines
312 B
Plaintext
[Definition]
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titleIds = 0005000010190300,00050000101E5300,00050000101E5400
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name = No HUD
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path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD"
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description = Removes the HUD of the game.
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version = 4
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[Preset]
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name = Disabled (Default)
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$enabled:int = 0
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[Preset]
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name = Enabled
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$enabled:int = 1
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