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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
17 lines
466 B
Plaintext
17 lines
466 B
Plaintext
[Definition]
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titleIds = 00050000101ED700,00050000101ED800,0005000010131D00
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name = Video pan n scan
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path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan"
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description = 21:9 Video, cuts of sides instead of pillarboxing
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version = 4
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[Preset]
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name = 21:9 Pan n scan (Cut top, bottom)
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$UIAspectX = 1.0
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$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0)
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[Preset]
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name = 16:10 Pan n scan (Cut sides)
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$UIAspectX = (1280.0/720.0) / (3840.0 / 2400.0)
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$UIAspectY = 1.0
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