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https://github.com/cemu-project/cemu_graphic_packs.git
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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
40 lines
906 B
Plaintext
40 lines
906 B
Plaintext
[Definition]
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name = Optimized Bicubic spline resampler
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Bicubic Sharpen Filters"
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description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively.
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version = 4
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[OutputShader]
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upscaleMagFilter = Linear
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downscaleMagFilter = Linear
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[Preset]
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name = Catmull-Rom
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$b = 0.0
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$c = 0.5
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[Preset]
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name = Mitchell-Netravali
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$b = 1/3
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$c = 1/3
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[Preset]
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name = B-spline
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$b = 1.0
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$c = 0.0
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[Preset]
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name = Photoshop
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$b = 0.0
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$c = 0.75
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[Preset]
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name = Oversharp, w ringing artifact
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$b = 0.1
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$c = 0.9
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# Generally b,c >= 0. the shader can't produce negative weight at 0-1 because of bilinear optimization
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# But some combinations of negative b,c might have non-negative weight
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# Optionally [b + 2c = 1] for numerically accurate filter
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