mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
206 lines
4.3 KiB
Plaintext
206 lines
4.3 KiB
Plaintext
[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = Contrasty
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path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
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description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
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version = 4
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[Preset]
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name = default
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$redMid = 1.0
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$greenMid = 1.0
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$blueHilight = 1.0
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$contrastCurve = 0.0
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$hazeFactor = 1.0
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$bloom = 1.0
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$gamma = 1.0
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$exposure = 1.0
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$vibrance = 0.0
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$crushContrast = 0.0
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$bleach = 1.0
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$sharp_mix = 0.0
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[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
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name = Neutral Hi-lights
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$redShadows = 1.0
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$greenShadows = 1.0 #1.01
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$blueSadows = 1.01 #1.02
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$redMid = 0.98
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$greenMid = 0.99
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$blueMid = 1.01
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$redHilight = 1.0
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$greenHilight = 1.01 #.86
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$blueHilight = 1.15
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$contrastCurve = 0.0
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$hazeFactor = 0.1
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$bloom = 1.0
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$gamma = 1.0
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$exposure = 1.0
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$vibrance = 0.25
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$crushContrast = 0.0
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$bleach = 0.85
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$sharp_mix = 0.0
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[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
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name = Warm glow
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$redShadows = 1.0
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$greenShadows = 1.0
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$blueSadows = 1.0
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$redMid = 0.98
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$greenMid = 0.98
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight =1.0
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$blueHilight = 1.0
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$contrastCurve = 0.5
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$hazeFactor = 0.71
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$bloom = 0.85
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$gamma = 1.1
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$exposure = 1.07
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$vibrance = 0.15
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.05
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[Preset] # Colourful midway between original and cold
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name = Warm / Colorful
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$redShadows = 0.96
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$greenShadows = 0.97
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$blueSadows = 1.01
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$redMid = 0.94
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$greenMid = 0.96
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$blueMid = 1.01
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$redHilight = 0.97
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$greenHilight = 0.99
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$blueHilight = 1.01
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$bloom = 1.0
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$gamma = 1.075
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$exposure = 1.01
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$vibrance = 0.55
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$crushContrast = 0.0
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$bleach = 0.85
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$sharp_mix = 0.05
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold
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$redShadows = 0.99 #0.99
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$greenShadows = 1.0 # 1.0
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$blueSadows = 1.0 #1.0 #1.01
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$redMid = 0.88 #0.87
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$greenMid = 0.925 #0.9 #0.88
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$blueMid = 1.0
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$redHilight = 1.0
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$greenHilight = 1.01 #.86
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$blueHilight = 1.11 #1.14
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 1.025
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$exposure = 1.025
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$vibrance = 0.48
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$crushContrast = 0.0
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$bleach = 0.875
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$sharp_mix = 0.00
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[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
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name = Warm contrast crush
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$redShadows = 1.0 #1.02 #0.99
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$greenShadows = 1.0 #1.05 # 1.0
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$blueSadows = 0.98 #1.0 #1.01
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$redMid = 0.96 #0.87
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$greenMid = 1.04 #0.9 #0.88
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$blueMid = 1.10
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$redHilight = 0.99
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$greenHilight = 0.99 #.86
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$blueHilight = 1.05 #1.14
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$contrastCurve = 0.95
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 1.05
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$exposure = 1.0
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$vibrance = 0.29
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$crushContrast = 0.0
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$bleach = 0.875
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$sharp_mix = 0.00
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold contrast crush
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$redShadows = 0.98 #1.02 #0.99
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$greenShadows = 1.01 #1.05 # 1.0
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$blueSadows = 1.04 #1.0 #1.01
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$redMid = 0.99 #0.87
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$greenMid = 1.06 #0.9 #0.88
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$blueMid = 1.12
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$redHilight = 0.98
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$greenHilight = 0.97 #.86
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$blueHilight = 1.08 #1.14
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$contrastCurve = 0.95
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 1.01
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$exposure = 1.01
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$vibrance = 0.29
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$crushContrast = 0.0
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$bleach = 0.875
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$sharp_mix = 0.00
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[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
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name = Cold contrast preserve highlights
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$redShadows = 0.98 #1.02 #0.99
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$greenShadows = 1.01 #1.05 # 1.0
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$blueSadows = 1.04 #1.0 #1.01
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$redMid = 0.97 #0.87
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$greenMid = 1.06 #0.9 #0.88
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$blueMid = 1.14
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$redHilight = 0.98
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$greenHilight = 0.97 #.86
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$blueHilight = 1.09 #1.14
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$contrastCurve = 0.25
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$hazeFactor = 0.1
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$bloom = 0.975
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$gamma = 0.75
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$exposure = 1.125
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$vibrance = 0.35
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$crushContrast = 0.0
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$bleach = 0.875
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$sharp_mix = 0.00
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[Preset] # jff
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name = Skyward Swordish
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$redShadows = 0.95
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$greenShadows = 0.95
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$blueSadows = 1.0
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$redMid = 0.95
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$greenMid = 0.97
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$blueMid = 1.04
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$redHilight = 0.99
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$greenHilight =1.0
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$blueHilight = 1.01
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$contrastCurve = 0.95
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$hazeFactor = 0.71
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$bloom = 0.85
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$gamma = 1.25
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$exposure = 1.1
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$vibrance = 1.25
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$crushContrast = 0.00
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$bleach = 0.85
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$sharp_mix = 0.05
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