cemu_graphic_packs/Enhancements/TwilightPrincessHD_Contrasty/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = Contrasty
path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty"
description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs.
version = 4
[Preset]
name = default
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 1.0
$greenMid = 1.0
$blueMid = 1.0
$redHilight = 1.0
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.0
$hazeFactor = 1.0
$bloom = 1.0
$gamma = 1.0
$exposure = 1.0
$vibrance = 0.0
$crushContrast = 0.0
$bleach = 1.0
$sharp_mix = 0.0
[Preset] # Preserve original washed out look, but balances bloom white point towards neutral
name = Neutral Hi-lights
$redShadows = 1.0
$greenShadows = 1.0 #1.01
$blueSadows = 1.01 #1.02
$redMid = 0.98
$greenMid = 0.99
$blueMid = 1.01
$redHilight = 1.0
$greenHilight = 1.01 #.86
$blueHilight = 1.15
$contrastCurve = 0.0
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.0
$exposure = 1.0
$vibrance = 0.25
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.0
[Preset] #Warm and washed out light-sources and bloom, original look "enhanced".
name = Warm glow
$redShadows = 1.0
$greenShadows = 1.0
$blueSadows = 1.0
$redMid = 0.98
$greenMid = 0.98
$blueMid = 1.0
$redHilight = 1.0
$greenHilight =1.0
$blueHilight = 1.0
$contrastCurve = 0.5
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.1
$exposure = 1.07
$vibrance = 0.15
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.05
[Preset] # Colourful midway between original and cold
name = Warm / Colorful
$redShadows = 0.96
$greenShadows = 0.97
$blueSadows = 1.01
$redMid = 0.94
$greenMid = 0.96
$blueMid = 1.01
$redHilight = 0.97
$greenHilight = 0.99
$blueHilight = 1.01
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 1.0
$gamma = 1.075
$exposure = 1.01
$vibrance = 0.55
$crushContrast = 0.0
$bleach = 0.85
$sharp_mix = 0.05
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold
$redShadows = 0.99 #0.99
$greenShadows = 1.0 # 1.0
$blueSadows = 1.0 #1.0 #1.01
$redMid = 0.88 #0.87
$greenMid = 0.925 #0.9 #0.88
$blueMid = 1.0
$redHilight = 1.0
$greenHilight = 1.01 #.86
$blueHilight = 1.11 #1.14
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 1.025
$exposure = 1.025
$vibrance = 0.48
$crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] #Warm colour palette, light and shadows interplay, caves are dark.
name = Warm contrast crush
$redShadows = 1.0 #1.02 #0.99
$greenShadows = 1.0 #1.05 # 1.0
$blueSadows = 0.98 #1.0 #1.01
$redMid = 0.96 #0.87
$greenMid = 1.04 #0.9 #0.88
$blueMid = 1.10
$redHilight = 0.99
$greenHilight = 0.99 #.86
$blueHilight = 1.05 #1.14
$contrastCurve = 0.95
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 1.05
$exposure = 1.0
$vibrance = 0.29
$crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold contrast crush
$redShadows = 0.98 #1.02 #0.99
$greenShadows = 1.01 #1.05 # 1.0
$blueSadows = 1.04 #1.0 #1.01
$redMid = 0.99 #0.87
$greenMid = 1.06 #0.9 #0.88
$blueMid = 1.12
$redHilight = 0.98
$greenHilight = 0.97 #.86
$blueHilight = 1.08 #1.14
$contrastCurve = 0.95
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 1.01
$exposure = 1.01
$vibrance = 0.29
$crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx
name = Cold contrast preserve highlights
$redShadows = 0.98 #1.02 #0.99
$greenShadows = 1.01 #1.05 # 1.0
$blueSadows = 1.04 #1.0 #1.01
$redMid = 0.97 #0.87
$greenMid = 1.06 #0.9 #0.88
$blueMid = 1.14
$redHilight = 0.98
$greenHilight = 0.97 #.86
$blueHilight = 1.09 #1.14
$contrastCurve = 0.25
$hazeFactor = 0.1
$bloom = 0.975
$gamma = 0.75
$exposure = 1.125
$vibrance = 0.35
$crushContrast = 0.0
$bleach = 0.875
$sharp_mix = 0.00
[Preset] # jff
name = Skyward Swordish
$redShadows = 0.95
$greenShadows = 0.95
$blueSadows = 1.0
$redMid = 0.95
$greenMid = 0.97
$blueMid = 1.04
$redHilight = 0.99
$greenHilight =1.0
$blueHilight = 1.01
$contrastCurve = 0.95
$hazeFactor = 0.71
$bloom = 0.85
$gamma = 1.25
$exposure = 1.1
$vibrance = 1.25
$crushContrast = 0.00
$bleach = 0.85
$sharp_mix = 0.05