mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-02-17 02:26:20 +01:00
![Crementif](/assets/img/avatar_default.png)
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
28 lines
570 B
Plaintext
28 lines
570 B
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = All NPC No Cel-Shading Pack
|
|
path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFate & Altros)/Cel-Shading - Main"
|
|
description = Changes the type of shading on Link and the world.
|
|
version = 4
|
|
|
|
[Preset]
|
|
name = Cel-Shading Disabled
|
|
$mode = 4
|
|
|
|
[Preset]
|
|
name = Light Shading
|
|
$mode = 6
|
|
|
|
[Preset]
|
|
name = Painting Shading (World)
|
|
$mode = 8
|
|
|
|
[Preset]
|
|
name = Painting Shading (World & Link)
|
|
$mode = 10
|
|
|
|
[Preset]
|
|
name = Normal Mode
|
|
$mode = 0
|
|
|
|
# Credits - SkalFate & Altros |