mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
338 lines
5.1 KiB
Plaintext
338 lines
5.1 KiB
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Distant Area Fog Pack
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path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant Fog - Main"
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description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance.
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version = 4
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[Preset]
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name = Fog 0% Light x1
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$distantlighting = 1
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$dred = 0
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$dgreen = 0
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$dblue = 0
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$greenerylighting = 1
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = Fog 0% Light x2
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$distantlighting = 2
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$dred = 0
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$dgreen = 0
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$dblue = 0
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$greenerylighting = 2
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = Fog 0% Light x4
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$distantlighting = 4
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$dred = 0
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$dgreen = 0
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$dblue = 0
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$greenerylighting = 4
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = Fog 0% Light x8
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$distantlighting = 8
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$dred = 0
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$dgreen = 0
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$dblue = 0
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$greenerylighting = 8
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = ----------------------------------------
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$distantlighting = 1
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$dred = 1
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$dgreen = 1
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$dblue = 1
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$greenerylighting = 1
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$gred = 1
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$ggreen = 1
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$gblue = 1
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$waterfogred = 1
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$waterfoggreen = 1
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$waterfogblue = 1
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[Preset]
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name = Fog 10% Light x1
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$distantlighting = 1
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$dred = 0.1
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$dgreen = 0.1
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$dblue = 0.1
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$greenerylighting = 1
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$gred = 0.1
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$ggreen = 0.1
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$gblue = 0.1
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$waterfogred = 0.1
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$waterfoggreen = 0.1
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$waterfogblue = 0.1
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[Preset]
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name = Fog 10% Light x2
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$distantlighting = 2
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$dred = 0.1
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$dgreen = 0.1
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$dblue = 0.1
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$greenerylighting = 2
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$gred = 0.1
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$ggreen = 0.1
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$gblue = 0.1
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$waterfogred = 0.1
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$waterfoggreen = 0.1
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$waterfogblue = 0.1
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[Preset]
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name = Fog 10% Light x4
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$distantlighting = 4
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$dred = 0.1
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$dgreen = 0.1
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$dblue = 0.1
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$greenerylighting = 4
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$gred = 0.1
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$ggreen = 0.1
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$gblue = 0.1
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$waterfogred = 0.1
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$waterfoggreen = 0.1
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$waterfogblue = 0.1
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[Preset]
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name = Fog 10% Light x8
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$distantlighting = 8
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$dred = 0.1
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$dgreen = 0.1
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$dblue = 0.1
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$greenerylighting = 8
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$gred = 0.1
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$ggreen = 0.1
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$gblue = 0.1
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$waterfogred = 0.1
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$waterfoggreen = 0.1
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$waterfogblue = 0.1
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[Preset]
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name = ----------------------------------------
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$distantlighting = 1
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$dred = 1
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$dgreen = 1
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$dblue = 1
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$greenerylighting = 1
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$gred = 1
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$ggreen = 1
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$gblue = 1
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$waterfogred = 1
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$waterfoggreen = 1
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$waterfogblue = 1
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[Preset]
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name = Fog 30% Light x1
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$distantlighting = 1
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$dred = 0.3
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$dgreen = 0.3
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$dblue = 0.3
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$greenerylighting = 1
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$gred = 0.3
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$ggreen = 0.3
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$gblue = 0.3
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$waterfogred = 0.3
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$waterfoggreen = 0.3
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$waterfogblue = 0.3
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[Preset]
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name = Fog 30% Light x2
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$distantlighting = 2
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$dred = 0.3
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$dgreen = 0.3
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$dblue = 0.3
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$greenerylighting = 2
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$gred = 0.3
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$ggreen = 0.3
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$gblue = 0.3
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$waterfogred = 0.3
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$waterfoggreen = 0.3
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$waterfogblue = 0.3
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[Preset]
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name = Fog 30% Light x4
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$distantlighting = 4
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$dred = 0.3
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$dgreen = 0.3
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$dblue = 0.3
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$greenerylighting = 4
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$gred = 0.3
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$ggreen = 0.3
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$gblue = 0.3
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$waterfogred = 0.3
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$waterfoggreen = 0.3
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$waterfogblue = 0.3
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[Preset]
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name = Fog 30% Light x8
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$distantlighting = 8
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$dred = 0.3
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$dgreen = 0.3
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$dblue = 0.3
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$greenerylighting = 8
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$gred = 0.3
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$ggreen = 0.3
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$gblue = 0.3
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$waterfogred = 0.3
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$waterfoggreen = 0.3
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$waterfogblue = 0.3
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[Preset]
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name = ----------------------------------------
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$distantlighting = 1
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$dred = 1
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$dgreen = 1
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$dblue = 1
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$greenerylighting = 1
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$gred = 1
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$ggreen = 1
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$gblue = 1
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$waterfogred = 1
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$waterfoggreen = 1
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$waterfogblue = 1
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[Preset]
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name = Fog Red x4 Light x4
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$distantlighting = 4
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$dred = 4
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$dgreen = 0
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$dblue = 0
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$greenerylighting = 1
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = Fog Blue x4 Light x4
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$distantlighting = 4
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$dred = 0
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$dgreen = 0
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$dblue = 4
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$greenerylighting = 4
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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[Preset]
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name = ----------------------------------------
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$distantlighting = 1
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$dred = 1
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$dgreen = 1
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$dblue = 1
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$greenerylighting = 1
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$gred = 1
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$ggreen = 1
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$gblue = 1
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$waterfogred = 1
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$waterfoggreen = 1
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$waterfogblue = 1
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[Preset]
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name = Original
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$distantlighting = 1
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$dred = 1
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$dgreen = 1
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$dblue = 1
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$greenerylighting = 1
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$gred = 1
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$ggreen = 1
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$gblue = 1
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$waterfogred = 1
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$waterfoggreen = 1
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$waterfogblue = 1
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[Preset]
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name = Custom Preset
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$distantlighting = 2
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$dred = 0.1
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$dgreen = 0.1
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$dblue = 0.1
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$greenerylighting = 2
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$gred = 0
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$ggreen = 0
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$gblue = 0
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$waterfogred = 0
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$waterfoggreen = 0
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$waterfogblue = 0
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# Information
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# by SkalFate
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# ----------------------
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# Distant lighting - is for distant area lighting of the land and how far in the distance everything is lit up
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# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
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# Greenery lighting - is the same as above but for trees vines, bushes
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# ------ Values are multiplied, so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X
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# RGB - Red, Green, Blue - is self explanatory for the color of the fog, trees, water.
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# ------ Values are multiplied so if you want to lower use 0.01-1.0, or if you want to go higher go from 1.0-X.X |