cemu_graphic_packs/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Distant NPCs Fog Removal Pack
path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/NPC Fog Removal"
description = Can Remove Fog from Distant NPCs. Conflicts with Cel-Shade ShadowFix Packs.
version = 4
[Preset]
name = Distant NPC Fog Disabled
$npcfogred = 0
$npcfoggreen = 0
$npcfogblue = 0
[Preset]
name = Distant NPC Fog 10%
$npcfogred = 0.1
$npcfoggreen = 0.1
$npcfogblue = 0.1
[Preset]
name = Distant NPC Fog 30%
$npcfogred = 0.3
$npcfoggreen = 0.3
$npcfogblue = 0.3
[Preset]
name = Distant NPC Fog Enabled
$npcfogred = 1
$npcfoggreen = 1
$npcfogblue = 1
[Preset]
name = ----------------------------------------
$npcfogred = 1
$npcfoggreen = 1
$npcfogblue = 1
[Preset]
name = Distant NPC Fog Red
$npcfogred = 2
$npcfoggreen = 0
$npcfogblue = 0
[Preset]
name = Distant NPC Fog Green
$npcfogred = 0
$npcfoggreen = 1
$npcfogblue = 0
[Preset]
name = Distant NPC Fog Blue
$npcfogred = 0
$npcfoggreen = 0
$npcfogblue = 1
[Preset]
name = ----------------------------------------
$npcfogred = 1
$npcfoggreen = 1
$npcfogblue = 1
[Preset]
name = Custom Preset
$npcfogred = 1
$npcfoggreen = 1
$npcfogblue = 1
# Information
# by SkalFate
# ----------------------
# (npcfogred, npcfoggreen, npcblue ) = RGB - Red, Green, Blue - Changes the color of distant npcs fog.
# ------ Values are multiplied so if you want to lower use [0.01 - 1.0], or if you want to go higher go from [1.0 - X.X]