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https://github.com/cemu-project/cemu_graphic_packs.git
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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
28 lines
795 B
Plaintext
28 lines
795 B
Plaintext
[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "Remove all HUD elements"
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path = "The Legend of Zelda: Breath of the Wild/Mods/HUD Remover (Pro HUD+)"
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description = Hides the rest of the HUD that isn't removed by the Pro mod for e.g. screenshots.
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version = 4
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[TextureRedefine] # Disable Hearts
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width = 48
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height = 48
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formats = 0x7
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tilemodes = 4
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overwriteFormat = 0x5
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[TextureRedefine] # Disable text from subtitles, corrupts some text.
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width = 1024
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height = 1024
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formats = 0x34
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# Remove the hash sign ('#') from the line below to enable.
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#overwriteFormat = 0x235
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[TextureRedefine] # Disable text from subtitles, corrupts some text.
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width = 512
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height = 1024
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formats = 0x34
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# Remove the hash sign ('#') from the line below to enable.
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#overwriteFormat = 0x235
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