cemu_graphic_packs/Mods/BreathOfTheWild_HUDRemover/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "Remove all HUD elements"
path = "The Legend of Zelda: Breath of the Wild/Mods/HUD Remover (Pro HUD+)"
description = Hides the rest of the HUD that isn't removed by the Pro mod for e.g. screenshots.
version = 4
[TextureRedefine] # Disable Hearts
width = 48
height = 48
formats = 0x7
tilemodes = 4
overwriteFormat = 0x5
[TextureRedefine] # Disable text from subtitles, corrupts some text.
width = 1024
height = 1024
formats = 0x34
# Remove the hash sign ('#') from the line below to enable.
#overwriteFormat = 0x235
[TextureRedefine] # Disable text from subtitles, corrupts some text.
width = 512
height = 1024
formats = 0x34
# Remove the hash sign ('#') from the line below to enable.
#overwriteFormat = 0x235