mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
642 lines
12 KiB
Plaintext
642 lines
12 KiB
Plaintext
[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Resolution
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path = "Splatoon/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 854x480
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$width = 854
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$height = 480
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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# TV
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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# Fog
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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# Blur
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1,0x19,0x80e,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1,0x19,0x816
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 512
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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# Bloom
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 256
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height = 128
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 160
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height = 96
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine]
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width = 160
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height = 90
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine]
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width = 128
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height = 64
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 96
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 80
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height = 45
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine]
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width = 64
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height = 32
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine]
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width = 40
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height = 22
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 24
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 24
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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# Inkopolis News
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x19
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x806
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overwriteFormat = 0x80e
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 1024
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height = 576
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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# Inkopolis News Blur
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 288
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 288
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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# Inkopolis News Bloom
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 72
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 72
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 36
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 36
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# overwriting causes shadows to be pitch black
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# overwriting format causes lighting to be pitch black
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#[TextureRedefine]
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#width = 32
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#height = 32
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#formats = 0x816
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[TextureRedefine]
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width = 32
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height = 18
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 18
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# overwriting causes shadows to be pitch black
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formats = 0x816
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[TextureRedefine]
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width = 16
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height = 9
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 9
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# Zoom
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[TextureRedefine]
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width = 512
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height = 228
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 228
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[TextureRedefine]
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width = 448
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height = 256
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 448
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height = 252
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 252
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# Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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# Gamepad Blur
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[TextureRedefine]
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width = 448
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 448
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
[TextureRedefine]
|
|
width = 424
|
|
height = 240
|
|
overwriteWidth = ($width / $gameWidth) * 424
|
|
overwriteHeight = ($height / $gameHeight) * 240
|
|
|
|
# Gamepad Bloom
|
|
|
|
[TextureRedefine]
|
|
width = 224
|
|
height = 128
|
|
overwriteWidth = ($width / $gameWidth) * 224
|
|
overwriteHeight = ($height / $gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 212
|
|
height = 120
|
|
overwriteWidth = ($width / $gameWidth) * 212
|
|
overwriteHeight = ($height / $gameHeight) * 120
|
|
|
|
[TextureRedefine]
|
|
width = 106
|
|
height = 60
|
|
overwriteWidth = ($width / $gameWidth) * 106
|
|
overwriteHeight = ($height / $gameHeight) * 60
|
|
|
|
[TextureRedefine]
|
|
width = 53
|
|
height = 30
|
|
overwriteWidth = ($width / $gameWidth) * 53
|
|
overwriteHeight = ($height / $gameHeight) * 30
|
|
|
|
[TextureRedefine]
|
|
width = 26
|
|
height = 15
|
|
overwriteWidth = ($width / $gameWidth) * 26
|
|
overwriteHeight = ($height / $gameHeight) * 15
|
|
|
|
[TextureRedefine]
|
|
width = 13
|
|
height = 7
|
|
overwriteWidth = ($width / $gameWidth) * 13
|
|
overwriteHeight = ($height / $gameHeight) * 7
|
|
|
|
# Multiplayer Player Icon
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x1a
|
|
overwriteFormat = 0x1f
|