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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae |
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1f83c0d47b1c4c34_0000000000000000_vs.txt | ||
4c426260188ace42_0000000000000000_vs.txt | ||
6d9067fd20086bc0_0000000000000000_vs.txt | ||
8d68a0e3561ff525_0000000000000000_vs.txt | ||
470eee1bb25ab50d_0000000000000000_vs.txt | ||
842a19b509f8b91a_0000000000000000_vs.txt | ||
280351fcf8e5949f_0000000000000000_vs.txt | ||
5661793d88425685_0000000007fffff9_ps.txt | ||
b727c08e3b534992_0000000007fffffd_ps.txt | ||
be99d80628d31127_00000000000003c9_ps.txt | ||
c4eaec09897d525e_0000000000000000_vs.txt | ||
c27612e2f7126ebf_0000000000000000_vs.txt | ||
d9c81460d6984bb2_0000000000000000_vs.txt | ||
e4e4a60266119f75_0000000000000000_vs.txt | ||
fa47a4b5f1304f51_0000000000000000_vs.txt | ||
patches.txt | ||
rules.txt |