mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
452 lines
9.7 KiB
Plaintext
452 lines
9.7 KiB
Plaintext
[Definition]
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titleIds = 0005000010110E00,0005000010145000,0005000010144F00
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name = Resolution
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path = "Super Smash Bros. for Wii U/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1920x1080 (Default)
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$width = 1920
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$height = 1080
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$gameWidth = 1920
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$gameHeight = 1080
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1920
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$gameHeight = 1088
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1920
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$gameHeight = 1088
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 1280x720
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$width = 1280
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$height = 720
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$gameWidth = 1920
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$gameHeight = 1088
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1920
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$gameHeight = 1088
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# Common HD Resolutions
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1920
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$gameHeight = 1088
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1920
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$gameHeight = 1088
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1920
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$gameHeight = 1080
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1920
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$gameHeight = 1080
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[TextureRedefine] # Game Resolution
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width = 1920
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height = 1088
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # Game Resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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width = 960
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height = 544
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine]
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width = 960
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height = 540
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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[TextureRedefine]
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width = 960
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height = 368
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 960
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height = 360
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine]
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width = 832
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height = 416
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overwriteWidth = ($width / $gameWidth) * 832
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overwriteHeight = ($height / $gameHeight) * 416
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[TextureRedefine]
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width = 820
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height = 410
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overwriteWidth = ($width / $gameWidth) * 820
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overwriteHeight = ($height / $gameHeight) * 410
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[TextureRedefine]
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width = 768
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height = 368
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overwriteWidth = ($width / $gameWidth) * 768
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 736
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height = 368
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overwriteWidth = ($width / $gameWidth) * 736
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 730
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height = 365
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overwriteWidth = ($width / $gameWidth) * 730
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overwriteHeight = ($height / $gameHeight) * 365
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[TextureRedefine]
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width = 512
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height = 272
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 272
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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width = 480
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height = 270
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine]
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width = 480
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height = 192
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine]
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width = 480
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height = 180
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 448
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height = 224
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 224
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[TextureRedefine]
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width = 420
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height = 210
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overwriteWidth = ($width / $gameWidth) * 420
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overwriteHeight = ($height / $gameHeight) * 210
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x5,0x19
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 144
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 249
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height = 250
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overwriteWidth = ($width / $gameWidth) * 249
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overwriteHeight = ($height / $gameHeight) * 250
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[TextureRedefine]
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width = 240
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height = 135
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine]
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width = 192
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height = 160
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 160
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[TextureRedefine]
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width = 192
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height = 144
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overwriteWidth = ($width / $gameWidth) * 192
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 160
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height = 160
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 160
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[TextureRedefine]
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width = 160
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height = 144
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 135
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height = 135
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overwriteWidth = ($width / $gameWidth) * 135
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine]
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width = 128
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height = 80
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x21f,0x219,0x80e
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 120
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height = 67
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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[TextureRedefine]
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width = 64
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height = 48
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 60
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height = 33
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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[TextureRedefine]
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width = 30
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height = 16
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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// Reduce Color Banding
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[TextureRedefine] # 1920x1088, f0219
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width = 1920
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height = 1088
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1088, f001a
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width = 1920
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height = 1088
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1080, f0219
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 1920x1080, f001a
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width = 1920
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height = 1080
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 960x544, f021a
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width = 960
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height = 544
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine] # 960x540, f021a
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width = 960
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height = 540
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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[TextureRedefine] # 480x272, f021a
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width = 480
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height = 272
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x272, f0816
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width = 480
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height = 272
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x270, f021a
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width = 480
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height = 270
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine] # 480x270, f0816
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width = 480
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height = 270
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine] # 256x144, f0816
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine] # 240x135, f0816
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width = 240
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height = 135
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine] # 128x80, f0816
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width = 128
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height = 80
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine] # 120x67, f0816
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width = 120
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height = 67
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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[TextureRedefine] # 64x48, f0816
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width = 64
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # 60x33, f0816
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width = 60
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height = 33
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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[TextureRedefine] # 32x16, f0816
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width = 32
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # 30x16, f0816
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width = 30
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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