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306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae |
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8cdd68cf2a074404_0000000000000000_vs.txt | ||
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aae570d2455724bc_0000000000000000_vs.txt | ||
b181218b85619285_0000000000000000_vs.txt | ||
dda6656146476243_0000000000000000_vs.txt | ||
patches.txt | ||
rules.txt | ||
TMS_Readme.md |