mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
306da0b802
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course. Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below. **Here's the script that I've made to do all of this. No manual edits were needed:** https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
236 lines
4.9 KiB
Plaintext
236 lines
4.9 KiB
Plaintext
[Definition]
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titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300
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name = Resolution
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path = "ZombiU/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = 1.0
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$textureFormat = 0x01a
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = (1440.0/1080.0)
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$textureFormat = 0x01a
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 1.0
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$scaleShader = (1440.0/1080.0)
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$textureFormat = 0x01a
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.75
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$scaleShader = (1440.0/1080.0)
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$textureFormat = 0x01a
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 2.0
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$scaleShader = (1440.0/1800.0)
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$textureFormat = 0x01a
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$scaleShader = (1440.0/1080.0) #round 1.5 shadow to 2.0
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$textureFormat = 0x01a
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[Preset]
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name = 3840x2160 Experimental (Format, Res, Shaders)
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.5
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$scaleShader = (2160.0/1080.0) #round 1.5 shadow to 3.0
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$textureFormat = 0x019
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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$internalRes = 0.375
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$scaleShader = (1440.0/1080.0)
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$textureFormat = 0x01a
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#[TextureRedefine] #
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#width = 4095
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#height = 4095
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#formatsExcluded =
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#overwriteWidth = ($width/$gameWidth) * 4095
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#overwriteHeight = ($height/$gameHeight) * 4095
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[TextureRedefine]
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width = 1280
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height = 720
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formats = $textureFormat #
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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#formats = 0x80e,0x034,0x031,0x019,0x001,0x01a
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formatsExcluded = 0x034,0x031 # lens dirt
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #
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width = 1024
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height = 1024
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formatsExcluded = 0x033,0x031
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formats = 0x005 # Ye ol shadow map
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overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes)
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# Gamepad - background
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[TextureRedefine]
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width = 864
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height = 480
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#formats = 0x019,0x01a
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overwriteWidth = ($width/$gameWidth)* 864
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overwriteHeight = ($height/$gameHeight)* 480
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[TextureRedefine]
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width = 854
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height = 480
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#formats = 0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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#[TextureRedefine]
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#width = 640
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#height = 368
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#formats = 0x019
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#overwriteFormat = 0x01f
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#
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#[TextureRedefine]
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#width = 640
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#height = 360
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#formats = 0x019
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#overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 368
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#formatsExcluded = 0x431
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overwriteWidth = ($width/$gameWidth)* (640*$internalRes)
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overwriteHeight = ($height/$gameHeight)* (368*$internalRes)
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[TextureRedefine]
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width = 640
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height = 360
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#formats = 0x01a,0x001
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tileModesExcluded = 0x001 # For Video Playback
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overwriteWidth = ($width/$gameWidth) * (640*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (360*$internalRes)
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[TextureRedefine] #
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width = 512
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height = 512
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#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x005
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formats = 0x005 # ye ol dynamic shadow map
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overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes)
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x01a,0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x01a,0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 192
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#formats = 0x019,0x01a
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overwriteWidth = ($width/$gameWidth)* (320*$internalRes)
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overwriteHeight = ($height/$gameHeight)* (192*$internalRes)
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[TextureRedefine]
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width = 320
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height = 180
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#formats = 0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (320*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (180*$internalRes)
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[TextureRedefine] #
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width = 256
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height = 256
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formats = 0x005 # ye ol dynamic shadows
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#formatsExcluded = 0x431,0x035,0x034,0x033,0x031,
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overwriteWidth = ($width/$gameWidth) * (256*$scaleShader*$internalRes)
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overwriteHeight = ($height/$gameHeight) * (256*$scaleShader*$internalRes)
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