cemu_graphic_packs/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt
Crementif 306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "NVIDIA Explosion Smoke Workaround"
path = "The Legend of Zelda: Breath of the Wild/Workarounds/GPU specific workarounds/Nvidia: Explosion Smoke"
description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true.
version = 4
# A quick found by Rajkosto, Xalphenos, Darkemaste
# Shaders dumped from Cemu 1.10.0f and BotW 1.3.1