mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-23 01:59:18 +01:00
1462 lines
62 KiB
Plaintext
1462 lines
62 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
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$scaleFactorY = always_decimal_format($fullHeight / 720.0);
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?>
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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const float resScale = <?=$scaleFactorX?>; //self shading//shadows
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// shader ed51eb916a78aefe
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layout(binding = 33, std140) uniform uniformBlockPS1
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{
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vec4 uf_blockPS1[1024];
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};
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layout(binding = 34, std140) uniform uniformBlockPS2
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{
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vec4 uf_blockPS2[1024];
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};
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layout(binding = 35, std140) uniform uniformBlockPS3
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{
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vec4 uf_blockPS3[1024];
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};
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layout(binding = 36, std140) uniform uniformBlockPS4
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{
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vec4 uf_blockPS4[1024];
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};
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layout(binding = 40, std140) uniform uniformBlockPS8
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{
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vec4 uf_blockPS8[1024];
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};
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layout(binding = 42, std140) uniform uniformBlockPS10
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{
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vec4 uf_blockPS10[1024];
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};
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layout(binding = 43, std140) uniform uniformBlockPS11
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{
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vec4 uf_blockPS11[1024];
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};
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x340dc000 res 512x512x1 dim 1 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x10067000 res 1x1x1 dim 1 tm: 2 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x34084000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 2 border: 0
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layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3402c000 res 512x512x1 dim 1 tm: 4 format 0235 compSel: 0 1 4 5 mipView: 0x0 (num 0xa) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 2 border: 0
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layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 6 6 6 border: 2
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layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0x27fb9000 res 1024x1024x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 6 6 6 border: 2
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layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x277b8800 res 1024x2048x1 dim 1 tm: 4 format 001a compSel: 3 3 3 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 6 6 6 border: 1
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layout(location = 1) in vec4 passParameterSem143;
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layout(location = 2) in vec4 passParameterSem130;
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layout(location = 3) in vec4 passParameterSem128;
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layout(location = 4) in vec4 passParameterSem144;
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layout(location = 5) in vec4 passParameterSem142;
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layout(location = 6) in vec4 passParameterSem136;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 2) out vec4 passPixelColor2;
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layout(location = 4) out vec4 passPixelColor4;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R14i = ivec4(0);
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ivec4 R30i = ivec4(0);
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ivec4 R48i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[4];
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bool activeMaskStackC[5];
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activeMaskStack[0] = false;
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activeMaskStack[1] = false;
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activeMaskStack[2] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStackC[2] = false;
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activeMaskStackC[3] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw));
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R1i = floatBitsToInt(passParameterSem143);
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R2i = floatBitsToInt(passParameterSem130);
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R3i = floatBitsToInt(passParameterSem128);
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R4i = floatBitsToInt(passParameterSem144);
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R5i = floatBitsToInt(passParameterSem142);
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R6i = floatBitsToInt(passParameterSem136);
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if( activeMaskStackC[1] == true ) {
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R8i.xy = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R6i.xy)).xy);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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backupReg0i = R0i.x;
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PV0i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d800000));
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R5i.w)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R8i.x)));
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PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d800000));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)));
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PS0i = R127i.w;
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// 1
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backupReg0i = R5i.w;
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R127i.x = floatBitsToInt(floor(intBitsToFloat(PV0i.x)));
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R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.z)));
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PV1i.y = R123i.y;
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PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w)));
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R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(backupReg0i)));
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R5i.y = R1i.x;
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PS1i = R5i.y;
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// 2
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R9i.x = R127i.y;
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R126i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
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R127i.z = R2i.x;
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R1i.w = R1i.y;
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R127i.y = int(uint(intBitsToFloat(PV1i.z)));
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PS0i = R127i.y;
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// 3
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R7i.x = R127i.w;
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R7i.y = R1i.z;
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R126i.z = R2i.y;
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R127i.w = R2i.z;
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R3i.w = int(floatBitsToUint(uf_blockPS10[6].x) >> uint(0x00000010));
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PS1i = R3i.w;
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// 4
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R4i.x = 0;
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R4i.y = 0;
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R6i.z = floatBitsToInt(uf_blockPS10[6].x) & 0x0000ffff;
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R6i.w = floatBitsToInt(uf_blockPS11[0].x) + floatBitsToInt(uf_blockPS11[0].y);
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R4i.z = 0;
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PS0i = R4i.z;
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// 5
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R0i.x = 0;
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R126i.x = int(uint(R127i.y) * uint(0x00000050));
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PS1i = R126i.x;
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// 6
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PS0i = int(uint(intBitsToFloat(R127i.x)));
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// 7
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PV1i.x = R126i.x + PS0i;
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(R126i.y)));
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// 8
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R1i.x = PV1i.x << 0x00000002;
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R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z)));
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R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.w)));
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R7i.w = PV1i.x << 0x00000005;
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z)));
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PS0i = R5i.x;
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}
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if( activeMaskStackC[1] == true ) {
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R10i.xyz = floatBitsToInt(vec3(0.0,0.0,0.0));
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),1.0,0.0)));
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PV0i.x = R126i.x;
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PV0i.y = R126i.x;
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PV0i.z = R126i.x;
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PV0i.w = R126i.x;
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R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.w)) + intBitsToFloat(R1i.y)));
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PS0i = R122i.x;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),1.0,0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R127i.z = tempi.x;
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R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(PS0i)));
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PS1i = R126i.y;
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// 2
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
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R0i.y = R7i.w + 0x00000e10;
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PV0i.z = R10i.x << R3i.w;
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// 3
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),1.0,0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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PS1i = int(uint(PV0i.z) >> uint(R6i.z));
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// 4
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R2i.w = PS1i & 0x0000ffff;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 5
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R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
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R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
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R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
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}
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while( activeMaskStackC[1] == true )
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{
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if( activeMaskStackC[1] == true ) {
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// 0
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R1i.y = (R2i.w > R0i.x)?int(0xFFFFFFFF):int(0x0);
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// 1
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predResult = (R1i.y != 0);
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if( predResult == false ) break;
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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backupReg0i = R0i.x;
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R5i.x = 0;
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PV0i.w = R0i.y + R0i.x;
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R0i.x = backupReg0i + int(1);
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PS0i = R0i.x;
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// 1
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R1i.x = PV0i.w << 0x00000002;
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}
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if( activeMaskStackC[1] == true ) {
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R1i.z = floatBitsToInt(vec3(0.0,0.0,0.0).x);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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PV0i.y = R1i.z << R3i.w;
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// 1
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PV1i.x = int(uint(PV0i.y) >> uint(R6i.z));
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// 2
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PV0i.w = PV1i.x & 0x0000ffff;
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// 3
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PS1i = PV0i.w * 0x00000005;
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// 4
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R1i.y = PS1i + 0x00000003;
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R1i.w = PS1i + 0x00000004;
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}
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if( activeMaskStackC[1] == true ) {
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R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz);
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R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.z)),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R1i.z)),-(intBitsToFloat(R5i.x)))));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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// 1
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
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PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) / 2.0);
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// 2
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PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), 0.0));
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// 3
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y)));
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// 4
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backupReg0i = R4i.x;
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backupReg1i = R4i.y;
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backupReg2i = R4i.z;
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R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i)));
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R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg1i)));
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R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg2i)));
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}
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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PV0i.y = R10i.y << R3i.w;
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// 1
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PV1i.x = int(uint(PV0i.y) >> uint(R6i.z));
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// 2
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R2i.w = PV1i.x & 0x0000ffff;
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// 3
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predResult = (R2i.w > 0);
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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R7i.z = 0;
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}
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while( activeMaskStackC[2] == true )
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{
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if( activeMaskStackC[2] == true ) {
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// 0
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R0i.x = (R2i.w > R7i.z)?int(0xFFFFFFFF):int(0x0);
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// 1
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backupReg0i = R0i.x;
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predResult = (backupReg0i != 0);
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if( predResult == false ) break;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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backupReg0i = R7i.z;
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backupReg0i = R7i.z;
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R7i.z = backupReg0i + int(1);
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PV0i.w = R0i.y + backupReg0i;
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// 1
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R1i.x = PV0i.w << 0x00000002;
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}
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if( activeMaskStackC[2] == true ) {
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R1i.x = floatBitsToInt(0.0);
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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PV0i.z = R1i.x << R3i.w;
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// 1
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PV1i.y = int(uint(PV0i.z) >> uint(R6i.z));
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// 2
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PV0i.x = PV1i.y & 0x0000ffff;
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// 3
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PV1i.w = floatBitsToInt(uf_blockPS11[0].x) + PV0i.x;
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// 4
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PS0i = PV1i.w * 0x00000005;
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// 5
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R1i.x = PS0i + 0x00000004;
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R1i.y = PS0i + int(1);
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R1i.w = PS0i + 0x00000005;
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}
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if( activeMaskStackC[2] == true ) {
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R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.y].xyz);
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R7i.xy = floatBitsToInt(uf_blockPS11[R1i.w].xy);
|
|
R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z)));
|
|
PV0i.x = R127i.x;
|
|
PV0i.y = R127i.y;
|
|
PV0i.z = R127i.z;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R7i.y)));
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
|
PS1i = R127i.w;
|
|
// 2
|
|
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
|
// 3
|
|
PV1i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(PS0i));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
|
// 4
|
|
backupReg0i = R127i.w;
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(backupReg0i)) + 1.0));
|
|
R127i.w = clampFI32(R127i.w);
|
|
PV0i.w = R127i.w;
|
|
// 5
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
|
|
PS1i = R127i.y;
|
|
// 6
|
|
backupReg0i = R127i.w;
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
|
|
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R127i.w)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(backupReg0i)));
|
|
// 7
|
|
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
|
|
// 8
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w)));
|
|
// 9
|
|
backupReg0i = R4i.x;
|
|
backupReg1i = R4i.y;
|
|
backupReg2i = R4i.z;
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(backupReg0i)));
|
|
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(backupReg1i)));
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i)));
|
|
}
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
PV0i.z = R10i.z << R3i.w;
|
|
// 1
|
|
PV1i.y = int(uint(PV0i.z) >> uint(R6i.z));
|
|
// 2
|
|
R0i.x = PV1i.y & 0x0000ffff;
|
|
// 3
|
|
backupReg0i = R0i.x;
|
|
predResult = (backupReg0i > 0);
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R2i.w = 0;
|
|
}
|
|
while( activeMaskStackC[2] == true )
|
|
{
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R1i.y = (R0i.x > R2i.w)?int(0xFFFFFFFF):int(0x0);
|
|
// 1
|
|
predResult = (R1i.y != 0);
|
|
if( predResult == false ) break;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.w;
|
|
PV0i.z = R0i.y + R2i.w;
|
|
R2i.w = backupReg0i + int(1);
|
|
// 1
|
|
R1i.x = PV0i.z << 0x00000002;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R1i.y = floatBitsToInt(vec2(0.0,0.0).x);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
PV0i.y = R1i.y << R3i.w;
|
|
// 1
|
|
PV1i.x = int(uint(PV0i.y) >> uint(R6i.z));
|
|
// 2
|
|
PV0i.w = PV1i.x & 0x0000ffff;
|
|
// 3
|
|
PV1i.z = R6i.w + PV0i.w;
|
|
// 4
|
|
PS0i = PV1i.z * 0x00000005;
|
|
// 5
|
|
R1i.x = PS0i + 0x00000003;
|
|
R1i.y = PS0i + 0x00000005;
|
|
R1i.z = PS0i + 0x00000004;
|
|
R1i.w = PS0i + int(1);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R5i.xyz = floatBitsToInt(uf_blockPS11[R1i.w].xyz);
|
|
R7i.xyz = floatBitsToInt(uf_blockPS11[R1i.x].xyz);
|
|
R8i.xyzw = floatBitsToInt(uf_blockPS11[R1i.y].xyzw);
|
|
R1i.xyz = floatBitsToInt(uf_blockPS11[R1i.z].xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R3i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R3i.z))) + vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z)));
|
|
PV0i.x = R127i.x;
|
|
PV0i.y = R127i.y;
|
|
PV0i.z = R127i.z;
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R8i.y)));
|
|
R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R8i.w));
|
|
PS0i = R126i.z;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
|
PS1i = R125i.z;
|
|
// 2
|
|
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
|
// 3
|
|
PV1i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PS0i));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
|
// 4
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R127i.y;
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
|
PV0i.y = R127i.y;
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z)));
|
|
R127i.w = clampFI32(R127i.w);
|
|
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
|
PS0i = R126i.y;
|
|
// 5
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), -(intBitsToFloat(PV0i.z))));
|
|
// 6
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(PS1i),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),1.0,0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
|
PS0i = floatBitsToInt(intBitsToFloat(PS0i) / 2.0);
|
|
// 7
|
|
PV1i.x = floatBitsToInt(max(intBitsToFloat(PS0i), 0.0));
|
|
PV1i.w = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV0i.x));
|
|
// 8
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.y)));
|
|
PV0i.x = clampFI32(PV0i.x);
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
|
// 9
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.w)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
|
PV1i.w = R123i.w;
|
|
// 10
|
|
backupReg0i = R4i.x;
|
|
backupReg1i = R4i.y;
|
|
backupReg2i = R4i.z;
|
|
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg0i)));
|
|
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg1i)));
|
|
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i)));
|
|
}
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
R8i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R6i.xy)).xyzw);
|
|
R1i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R6i.xy)).xyz);
|
|
R6i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R6i.xy)).xyz);
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),intBitsToFloat(0x3de978d5),0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R127i.x = floatBitsToInt(uf_blockPS3[9].x + -(uf_blockPS3[9].y));
|
|
PS0i = R127i.x;
|
|
// 1
|
|
PV1i.x = ((intBitsToFloat(R8i.x) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS10[1].x, intBitsToFloat(PV0i.x)));
|
|
R127i.z = ((intBitsToFloat(R8i.z) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.w = ((intBitsToFloat(R8i.y) > 0.5)?int(0xFFFFFFFF):int(0x0));
|
|
R126i.x = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
|
PS1i = R126i.x;
|
|
// 2
|
|
R125i.x = ((PV1i.x == 0)?(0):(0x3f800000));
|
|
PV0i.x = R125i.x;
|
|
PV0i.y = floatBitsToInt(-(uf_blockPS3[9].w) + intBitsToFloat(PV1i.y));
|
|
R126i.z = floatBitsToInt(uf_blockPS3[9].z + -(uf_blockPS3[9].w));
|
|
PV0i.z = R126i.z;
|
|
PV0i.w = floatBitsToInt(-(uf_blockPS3[9].y) + intBitsToFloat(PV1i.y));
|
|
R7i.z = ((PV1i.w == 0)?(0):(0x3f800000));
|
|
PS0i = R7i.z;
|
|
// 3
|
|
PV1i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), 0.0));
|
|
R125i.y = ((R127i.z == 0)?(0):(0x3f800000));
|
|
PV1i.y = R125i.y;
|
|
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), 0.0));
|
|
R127i.w = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV0i.x) + 1.0));
|
|
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
|
PS1i = R127i.z;
|
|
// 4
|
|
backupReg0i = R127i.x;
|
|
backupReg1i = R126i.z;
|
|
R127i.x = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(R7i.z) + 1.0));
|
|
PV0i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z)));
|
|
R126i.z = floatBitsToInt((intBitsToFloat(0xc0000000) * intBitsToFloat(PV1i.y) + 1.0));
|
|
PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x)));
|
|
R125i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.x));
|
|
PS0i = R125i.z;
|
|
// 5
|
|
backupReg0i = R126i.x;
|
|
R126i.x = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.y));
|
|
PV1i.x = R126i.x;
|
|
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.w)),intBitsToFloat(R127i.z)) + 1.0));
|
|
R127i.z = floatBitsToInt(-(0.5) + intBitsToFloat(R8i.z));
|
|
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i)));
|
|
PV1i.w = R124i.w;
|
|
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R8i.x)));
|
|
PS1i = R124i.z;
|
|
// 6
|
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R8i.y)));
|
|
PV0i.y = R127i.y;
|
|
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R8i.z)));
|
|
PV0i.z = R5i.z;
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R1i.x));
|
|
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
|
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R1i.y));
|
|
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 2.0);
|
|
PS0i = R126i.z;
|
|
// 7
|
|
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R124i.z)));
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R1i.z));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.y)));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
|
R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x));
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.z)));
|
|
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
|
// 8
|
|
backupReg0i = R126i.z;
|
|
backupReg1i = R126i.x;
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x)));
|
|
R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(R6i.x));
|
|
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
|
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i)));
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.z)));
|
|
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R6i.y));
|
|
R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0);
|
|
PS0i = R125i.w;
|
|
// 9
|
|
backupReg0i = R127i.z;
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y)));
|
|
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0);
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R124i.z)));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
|
R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.z));
|
|
R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) * 2.0);
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.x)));
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.y)));
|
|
// 10
|
|
backupReg0i = R126i.x;
|
|
backupReg1i = R127i.w;
|
|
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R8i.z)));
|
|
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.y)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R5i.z)));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg1i)) + intBitsToFloat(PS1i)));
|
|
PS0i = R127i.w;
|
|
// 11
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.w)));
|
|
PV1i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.x)));
|
|
PV1i.y = R123i.y;
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.z = R123i.z;
|
|
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), uf_blockPS3[8].x));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), uf_blockPS3[8].y));
|
|
PS1i = R127i.z;
|
|
// 12
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.x)));
|
|
PV0i.x = R123i.x;
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), uf_blockPS3[8].z));
|
|
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R127i.w)));
|
|
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)));
|
|
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS3[8].w));
|
|
// 13
|
|
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), uf_blockPS10[5].x));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS10[5].x));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), uf_blockPS10[5].x));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), uf_blockPS10[5].x));
|
|
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS10[0].x));
|
|
PS1i = R7i.z;
|
|
// 14
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS10[2].z));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS10[2].y));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), uf_blockPS10[2].x));
|
|
// 15
|
|
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), uf_blockPS10[0].x));
|
|
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), uf_blockPS10[0].x));
|
|
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w)));
|
|
PS1i = R8i.x;
|
|
// 16
|
|
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.z)));
|
|
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.x)));
|
|
R3i.w = 0;
|
|
R6i.y = floatBitsToInt(uf_blockPS10[1].y);
|
|
PS0i = R6i.y;
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
activeMaskStack[1] = activeMaskStack[0];
|
|
activeMaskStackC[2] = activeMaskStackC[1];
|
|
// 0
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].z,uf_blockPS2[0].w) + intBitsToFloat(R4i.z)));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].y,uf_blockPS2[0].w) + intBitsToFloat(R4i.y)));
|
|
PV0i.y = R123i.y;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS2[0].x,uf_blockPS2[0].w) + intBitsToFloat(R4i.x)));
|
|
PV0i.w = R123i.w;
|
|
// 1
|
|
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y)));
|
|
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.y)));
|
|
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R6i.y)));
|
|
PV1i.z = R127i.z;
|
|
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), -(uf_blockPS8[12].z)));
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(PS1i),-0.0),vec4(-(uf_blockPS8[12].x),-(uf_blockPS8[12].y),1.0,0.0)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3de978d5));
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(PS0i),-0.0),vec4(intBitsToFloat(0x3e991687),intBitsToFloat(0x3f1645a2),1.0,0.0)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), 0.0));
|
|
PS1i = R127i.w;
|
|
// 4
|
|
PV0i.y = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0);
|
|
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), intBitsToFloat(0x2edbe6ff)));
|
|
// 5
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
|
PV1i.x = R123i.x;
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
|
// 6
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
|
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
|
R10i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
|
// 7
|
|
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
|
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.x)));
|
|
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.w)));
|
|
// 8
|
|
predResult = (uf_blockPS8[13].x >= -(intBitsToFloat(R4i.w)));
|
|
activeMaskStack[1] = predResult;
|
|
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[1] = false;
|
|
activeMaskStackC[2] = false;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[16].y) + uf_blockPS8[16].x));
|
|
R9i.z = floatBitsToInt(uf_blockPS4[2].x);
|
|
R9i.z = floatBitsToInt(intBitsToFloat(R9i.z) * 4.0);
|
|
R5i.w = 0x3f800000;
|
|
PV0i.w = R5i.w;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[3].x,uf_blockPS8[3].y,uf_blockPS8[3].z,uf_blockPS8[3].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[0].x,uf_blockPS8[0].y,uf_blockPS8[0].z,uf_blockPS8[0].w)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.w = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
|
PS0i = R1i.w;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[1].x,uf_blockPS8[1].y,uf_blockPS8[1].z,uf_blockPS8[1].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
|
PS1i = R7i.x;
|
|
// 4
|
|
R4i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(PS1i)));
|
|
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w)));
|
|
PV0i.y = R10i.y;
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[2].w));
|
|
R9i.x = floatBitsToInt(uf_blockPS8[23].x);
|
|
R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0);
|
|
PS0i = R9i.x;
|
|
// 5
|
|
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[2].z) + intBitsToFloat(PV0i.z)));
|
|
R4i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(PV0i.y)));
|
|
R9i.y = floatBitsToInt(uf_blockPS8[23].y);
|
|
R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0);
|
|
PS1i = R9i.y;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R4i.xy)).xyzw);
|
|
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R4i.xy)).xyzw);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w));
|
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[2].y) + intBitsToFloat(R1i.x)));
|
|
PS0i = R122i.x;
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[2].x) + intBitsToFloat(PS0i)));
|
|
PV1i.x = R123i.x;
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x));
|
|
// 2
|
|
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.w)));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.z));
|
|
// 3
|
|
PV1i.x = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
|
// 4
|
|
R1i.z = ((PV1i.y == 0)?(0):(PV1i.x));
|
|
// 5
|
|
predResult = (R1i.z != 0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R1i.x = floatBitsToInt((-(uf_blockPS8[23].x) /resScale * 0.5 + intBitsToFloat(R4i.x)));
|
|
R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)));
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x)));
|
|
PV0i.w = R9i.y;
|
|
R1i.y = floatBitsToInt((-(uf_blockPS8[23].y) /resScale * 0.5 + intBitsToFloat(R4i.y)));
|
|
PS0i = R1i.y;
|
|
// 1
|
|
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z));
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w));
|
|
R1i.z = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R4i.x)));
|
|
R1i.w = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R4i.y)));
|
|
R5i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R4i.x));
|
|
PS1i = R5i.x;
|
|
// 2
|
|
backupReg0i = R5i.y;
|
|
R5i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y));
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R2i.w = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x);
|
|
R2i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x);
|
|
R2i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x);
|
|
R2i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R5i.xy)).x);
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.w;
|
|
R1i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R7i.x)));
|
|
R1i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R10i.y)));
|
|
R1i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0);
|
|
R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R4i.z));
|
|
R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0);
|
|
PS0i = R1i.w;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS15, intBitsToFloat(R1i.xy)).xyzw);
|
|
R4i.xyz = floatBitsToInt(textureGather(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w));
|
|
PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
// 1
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(PV0i.z));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.w));
|
|
R127i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0);
|
|
PS1i = R127i.x;
|
|
// 2
|
|
PV0i.x = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
|
PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.x));
|
|
R127i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
|
|
PS0i = R127i.y;
|
|
// 3
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y));
|
|
PV1i.z = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.w = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
// 4
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
|
R1i.z = ((PV1i.z == 0)?(0):(PV1i.w));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y));
|
|
// 5
|
|
R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
|
// 6
|
|
predResult = (R1i.z != 0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R2i.x = floatBitsToInt((uf_blockPS8[23].x * 0.5 + intBitsToFloat(R1i.x)));
|
|
R5i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)));
|
|
PV0i.y = R5i.y;
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x)));
|
|
PV0i.w = R9i.y;
|
|
R2i.y = floatBitsToInt((uf_blockPS8[23].y * 0.5 + intBitsToFloat(R1i.y)));
|
|
PS0i = R2i.y;
|
|
// 1
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.y;
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.y;
|
|
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i)));
|
|
R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i));
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R7i.x = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.xy)).x);
|
|
R7i.y = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R2i.xy)).x);
|
|
R7i.z = floatBitsToInt(texture(textureUnitPS15, intBitsToFloat(R1i.zw)).x);
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0);
|
|
PV0i.y = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
R127i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0);
|
|
PS0i = R127i.w;
|
|
// 1
|
|
PV1i.x = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
|
PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[21].x);
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y));
|
|
// 2
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.x));
|
|
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
|
|
R5i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.z));
|
|
PS0i = R5i.x;
|
|
// 3
|
|
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
|
// 4
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.z));
|
|
// 5
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x));
|
|
// 6
|
|
R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e124922));
|
|
// 7
|
|
predResult = (intBitsToFloat(R5i.x) > 0.0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
|
PS1i = R1i.z;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R5i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
|
PS0i = R7i.x;
|
|
// 3
|
|
R6i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS0i)));
|
|
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.z)));
|
|
PV1i.y = R7i.y;
|
|
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x));
|
|
R9i.x = floatBitsToInt(uf_blockPS8[24].x);
|
|
R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) / 2.0);
|
|
PS1i = R9i.x;
|
|
// 4
|
|
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), uf_blockPS8[6].w));
|
|
R6i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV1i.y)));
|
|
R5i.y = floatBitsToInt(uf_blockPS8[24].y);
|
|
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
|
PS0i = R5i.y;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R6i.xy)).xyzw);
|
|
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R6i.xy)).xyzw);
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w));
|
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(R1i.x)));
|
|
PS0i = R122i.x;
|
|
// 1
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(PS0i)));
|
|
PV1i.x = R123i.x;
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x));
|
|
// 2
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PV1i.x)));
|
|
PV0i.y = R123i.y;
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w));
|
|
// 3
|
|
PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
|
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z)));
|
|
// 4
|
|
R1i.w = ((PV1i.y == 0)?(0):(PV1i.x));
|
|
// 5
|
|
predResult = (R1i.w != 0);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R6i.x)));
|
|
R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)));
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x)));
|
|
PV0i.w = R5i.y;
|
|
R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R6i.y)));
|
|
PS0i = R1i.y;
|
|
// 1
|
|
R2i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.z));
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.w));
|
|
R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R6i.x)));
|
|
R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R6i.y)));
|
|
R3i.x = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(R6i.x));
|
|
PS1i = R3i.x;
|
|
// 2
|
|
backupReg0i = R3i.y;
|
|
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R6i.y));
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x);
|
|
R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x);
|
|
R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x);
|
|
R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x);
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
backupReg0i = R7i.x;
|
|
backupReg1i = R7i.y;
|
|
R7i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(backupReg0i)));
|
|
R7i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(backupReg1i)));
|
|
R10i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(R3i.z));
|
|
R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0);
|
|
R1i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.w))?1.0:0.0);
|
|
PS0i = R1i.y;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R7i.xy)).xyzw);
|
|
R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R7i.xy)).xyz);
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
activeMaskStack[3] = activeMaskStack[2];
|
|
activeMaskStackC[4] = activeMaskStackC[3];
|
|
// 0
|
|
PV0i.x = floatBitsToInt((intBitsToFloat(R4i.x) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
PV0i.y = floatBitsToInt((intBitsToFloat(R4i.w) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(R6i.w));
|
|
PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0);
|
|
PS0i = floatBitsToInt((intBitsToFloat(R4i.y) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
// 1
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.x));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.y));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.z));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PS0i));
|
|
R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0);
|
|
PS1i = R127i.z;
|
|
// 2
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
|
PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
|
|
PV0i.z = floatBitsToInt((intBitsToFloat(R4i.z) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.z));
|
|
R127i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
|
PS0i = R127i.w;
|
|
// 3
|
|
PV1i.x = ((intBitsToFloat(R9i.z) != intBitsToFloat(PV0i.w))?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = ((intBitsToFloat(PV0i.w) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y));
|
|
// 4
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
|
R1i.y = ((PV1i.x == 0)?(0):(PV1i.y));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w));
|
|
// 5
|
|
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z));
|
|
// 6
|
|
predResult = (R1i.y != 0);
|
|
activeMaskStack[3] = predResult;
|
|
activeMaskStackC[4] = predResult == true && activeMaskStackC[3] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[3] = false;
|
|
activeMaskStackC[4] = false;
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
// 0
|
|
R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x)));
|
|
R1i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)));
|
|
PV0i.y = R1i.y;
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.x)));
|
|
PV0i.w = R5i.y;
|
|
R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R7i.y)));
|
|
PS0i = R2i.y;
|
|
// 1
|
|
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R9i.x)) + vec3(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.x)));
|
|
R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R7i.y));
|
|
}
|
|
if( activeMaskStackC[4] == true ) {
|
|
R6i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x);
|
|
R6i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x);
|
|
R6i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x);
|
|
}
|
|
activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true;
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.y))?1.0:0.0);
|
|
PV0i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.x))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R6i.z))?1.0:0.0);
|
|
PS0i = R127i.z;
|
|
// 1
|
|
PV1i.x = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R10i.z))?1.0:0.0);
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z));
|
|
PS1i = floatBitsToInt(1.0 / uf_blockPS8[21].x);
|
|
// 2
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
|
PV0i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.x));
|
|
PV0i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
|
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
|
// 3
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z));
|
|
PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0));
|
|
// 4
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.y));
|
|
// 5
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x));
|
|
// 6
|
|
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e124922) + -(intBitsToFloat(R7i.z))));
|
|
PV0i.x = R123i.x;
|
|
// 7
|
|
backupReg0i = R7i.z;
|
|
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i)));
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
activeMaskStack[1] = activeMaskStack[1] == false;
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),uf_blockPS8[17].y) + uf_blockPS8[17].x));
|
|
R1i.w = 0x3f800000;
|
|
PV0i.w = R1i.w;
|
|
R5i.w = floatBitsToInt(uf_blockPS4[2].x);
|
|
R5i.w = floatBitsToInt(intBitsToFloat(R5i.w) * 4.0);
|
|
PS0i = R5i.w;
|
|
// 1
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)),vec4(uf_blockPS8[7].x,uf_blockPS8[7].y,uf_blockPS8[7].z,uf_blockPS8[7].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
// 2
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[4].x,uf_blockPS8[4].y,uf_blockPS8[4].z,uf_blockPS8[4].w)));
|
|
PV0i.x = tempi.x;
|
|
PV0i.y = tempi.x;
|
|
PV0i.z = tempi.x;
|
|
PV0i.w = tempi.x;
|
|
R1i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
|
PS0i = R1i.z;
|
|
// 3
|
|
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),intBitsToFloat(R1i.w)),vec4(uf_blockPS8[5].x,uf_blockPS8[5].y,uf_blockPS8[5].z,uf_blockPS8[5].w)));
|
|
PV1i.x = tempi.x;
|
|
PV1i.y = tempi.x;
|
|
PV1i.z = tempi.x;
|
|
PV1i.w = tempi.x;
|
|
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i)));
|
|
PS1i = R7i.x;
|
|
// 4
|
|
R4i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(PS1i)));
|
|
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z)));
|
|
PV0i.y = R9i.y;
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), uf_blockPS8[6].w));
|
|
R5i.x = floatBitsToInt(uf_blockPS8[24].x);
|
|
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
|
PS0i = R5i.x;
|
|
// 5
|
|
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),uf_blockPS8[6].z) + intBitsToFloat(PV0i.z)));
|
|
R4i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(PV0i.y)));
|
|
R5i.y = floatBitsToInt(uf_blockPS8[24].y);
|
|
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) / 2.0);
|
|
PS1i = R5i.y;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R2i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R4i.xy)).xyzw);
|
|
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R4i.xy)).xyzw);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R2i.w));
|
|
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),uf_blockPS8[6].y) + intBitsToFloat(R1i.x)));
|
|
PS0i = R122i.x;
|
|
// 1
|
|
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),uf_blockPS8[6].x) + intBitsToFloat(PS0i)));
|
|
PV1i.z = R123i.z;
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV0i.x));
|
|
// 2
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(PV1i.w));
|
|
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R1i.z)));
|
|
PS0i = R3i.z;
|
|
// 3
|
|
PV1i.x = ((intBitsToFloat(PV0i.z) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0));
|
|
// 4
|
|
R1i.w = ((PV1i.y == 0)?(0):(PV1i.x));
|
|
// 5
|
|
predResult = (R1i.w != 0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R1i.x = floatBitsToInt((-(uf_blockPS8[24].x) /resScale * 0.5 + intBitsToFloat(R4i.x)));
|
|
R3i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)));
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)));
|
|
PV0i.w = R5i.y;
|
|
R1i.y = floatBitsToInt((-(uf_blockPS8[24].y) /resScale * 0.5 + intBitsToFloat(R4i.y)));
|
|
PS0i = R1i.y;
|
|
// 1
|
|
R2i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV0i.z));
|
|
R2i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV0i.w));
|
|
R1i.z = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R4i.x)));
|
|
R1i.w = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R4i.y)));
|
|
R3i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x));
|
|
PS1i = R3i.x;
|
|
// 2
|
|
backupReg0i = R3i.y;
|
|
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.y));
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R2i.w = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x);
|
|
R2i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x);
|
|
R2i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x);
|
|
R2i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R3i.xy)).x);
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
backupReg0i = R2i.w;
|
|
R1i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R7i.x)));
|
|
R1i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R9i.y)));
|
|
R4i.z = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.z));
|
|
R1i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.x))?1.0:0.0);
|
|
R2i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(backupReg0i))?1.0:0.0);
|
|
PS0i = R2i.w;
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R1i.xy)).xyzw);
|
|
R3i.xyz = floatBitsToInt(textureGather(textureUnitPS14, intBitsToFloat(R1i.xy)).xyz);
|
|
}
|
|
if( activeMaskStackC[2] == true ) {
|
|
activeMaskStack[2] = activeMaskStack[1];
|
|
activeMaskStackC[3] = activeMaskStackC[2];
|
|
// 0
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R7i.w));
|
|
PV0i.y = floatBitsToInt((intBitsToFloat(R6i.x) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.y))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt((intBitsToFloat(R6i.w) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
PS0i = floatBitsToInt((intBitsToFloat(R6i.y) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
// 1
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.y));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.x));
|
|
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w));
|
|
R127i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R2i.z))?1.0:0.0);
|
|
PS1i = R127i.z;
|
|
// 2
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV1i.z));
|
|
PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
|
|
PV0i.z = floatBitsToInt((intBitsToFloat(R6i.z) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
|
R127i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
|
PS0i = R127i.x;
|
|
// 3
|
|
PV1i.x = ((intBitsToFloat(R5i.w) != intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z));
|
|
PV1i.w = ((intBitsToFloat(PV0i.x) != 0.0)?int(0xFFFFFFFF):int(0x0));
|
|
// 4
|
|
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y));
|
|
R1i.w = ((PV1i.x == 0)?(0):(PV1i.w));
|
|
// 5
|
|
R2i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z));
|
|
// 6
|
|
predResult = (R1i.w != 0);
|
|
activeMaskStack[2] = predResult;
|
|
activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true;
|
|
}
|
|
else {
|
|
activeMaskStack[2] = false;
|
|
activeMaskStackC[3] = false;
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
// 0
|
|
R2i.x = floatBitsToInt((uf_blockPS8[24].x * 0.5 + intBitsToFloat(R1i.x)));
|
|
R4i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)));
|
|
PV0i.y = R4i.y;
|
|
PV0i.z = floatBitsToInt(-(intBitsToFloat(R5i.x)));
|
|
PV0i.w = R5i.y;
|
|
R2i.y = floatBitsToInt((uf_blockPS8[24].y * 0.5 + intBitsToFloat(R1i.y)));
|
|
PS0i = R2i.y;
|
|
// 1
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.y;
|
|
backupReg0i = R1i.x;
|
|
backupReg1i = R1i.y;
|
|
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + vec3(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg0i)));
|
|
R1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg1i));
|
|
}
|
|
if( activeMaskStackC[3] == true ) {
|
|
R7i.x = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.xy)).x);
|
|
R7i.y = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R2i.xy)).x);
|
|
R7i.z = floatBitsToInt(texture(textureUnitPS8, intBitsToFloat(R1i.zw)).x);
|
|
}
|
|
activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true;
|
|
if( activeMaskStackC[2] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt((intBitsToFloat(R3i.x) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
PV0i.y = floatBitsToInt((intBitsToFloat(R3i.y) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
PV0i.z = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.x))?1.0:0.0);
|
|
PV0i.w = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.y))?1.0:0.0);
|
|
R127i.y = floatBitsToInt((uf_blockPS4[2].x == intBitsToFloat(R7i.z))?1.0:0.0);
|
|
PS0i = R127i.y;
|
|
// 1
|
|
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y));
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.x));
|
|
PV1i.z = floatBitsToInt(-(uf_blockPS8[13].x) + uf_blockPS8[14].x);
|
|
PV1i.w = floatBitsToInt((intBitsToFloat(R3i.z) >= intBitsToFloat(R4i.z))?1.0:0.0);
|
|
// 2
|
|
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3dcccccd));
|
|
PV0i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
|
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.w));
|
|
PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.y), 1.0));
|
|
// 3
|
|
PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
|
PV1i.y = floatBitsToInt(-(uf_blockPS8[14].x) + intBitsToFloat(PV0i.x));
|
|
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(PV0i.y));
|
|
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
|
PS1i = R127i.z;
|
|
// 4
|
|
PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y));
|
|
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
|
// 5
|
|
PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.w));
|
|
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z)));
|
|
// 6
|
|
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e124922));
|
|
PV0i.x = R127i.x;
|
|
R127i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), 0.0));
|
|
// 7
|
|
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
|
// 8
|
|
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x)));
|
|
}
|
|
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
PV0i.x = floatBitsToInt(-(uf_blockPS1[0].z) + uf_blockPS1[0].w);
|
|
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)));
|
|
R3i.z = 0;
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(uf_blockPS10[1].z,-(intBitsToFloat(R7i.z))) + uf_blockPS10[1].z));
|
|
PV0i.w = R123i.w;
|
|
// 1
|
|
R0i.z = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.w));
|
|
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), uf_blockPS10[5].x));
|
|
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
|
// 2
|
|
R1i.xyz = ivec3(floatBitsToInt(uf_blockPS10[2].x),floatBitsToInt(uf_blockPS10[2].y),floatBitsToInt(uf_blockPS10[2].z));
|
|
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
|
PS0i = R3i.x;
|
|
}
|
|
if( activeMaskStackC[1] == true ) {
|
|
// 0
|
|
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].y) + uf_blockPS8[19].y));
|
|
PV0i.x = R123i.x;
|
|
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),uf_blockPS8[20].x) + uf_blockPS8[19].x));
|
|
PV0i.y = R123i.y;
|
|
// 1
|
|
backupReg0i = R0i.z;
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PV0i.x)));
|
|
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.y)));
|
|
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),uf_blockPS8[20].z) + uf_blockPS8[19].z));
|
|
PV1i.w = R123i.w;
|
|
// 2
|
|
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.w)));
|
|
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), uf_blockPS3[20].y));
|
|
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), uf_blockPS3[20].x));
|
|
// 3
|
|
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PV0i.w)));
|
|
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS3[20].z));
|
|
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PV0i.z)));
|
|
PS1i = R2i.y;
|
|
// 4
|
|
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.y)));
|
|
// 5
|
|
R6i.xyz = ivec3(R8i.x,R0i.y,R8i.z);
|
|
R6i.w = R3i.w;
|
|
// 6
|
|
R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z);
|
|
R4i.w = R2i.w;
|
|
// 7
|
|
R5i.xyz = ivec3(R3i.x,R3i.z,R3i.z);
|
|
R5i.w = R3i.z;
|
|
}
|
|
// export
|
|
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
|
passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
|
passPixelColor4 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
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}
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