cemu_graphic_packs/Quality/BreathOfTheWild_1440p/rules.txt

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
#[TextureRedefine] #half-res1
#width = 640
#height = 360
#overwriteWidth = 1282
#overwriteHeight = 722
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
#[TextureRedefine] #q-res1, main bloom, AO
#width = 320
#height = 180
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
#overwriteWidth = 640 # nearest integer
#overwriteHeight = 360
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289
[TextureRedefine] #o-res1, medium bloom
width = 160
height = 90
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 320 #Nearest integer
overwriteHeight = 180
[TextureRedefine] # low detail bloom
width = 40
height = 22
#formatsExcluded = 0x816 #upscale of bloom may oversharpen
overwriteWidth = 80
overwriteHeight = 45