mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
8025b55cb2
GC colour setting will be added, need to sort out local WIP and merge first
267 lines
4.8 KiB
Plaintext
267 lines
4.8 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010143400,0005000010143600,0005000010143500
|
|
name = Resolution
|
|
path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1920x1080 (Default)
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 854x480
|
|
$width = 854
|
|
$height = 480
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 1280x720
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Quality
|
|
|
|
[Preset]
|
|
name = 1600x900
|
|
$width = 1600
|
|
$height = 900
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 2732x1536
|
|
$width = 2732
|
|
$height = 1536
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
// Enthusiast
|
|
|
|
[Preset]
|
|
name = 7680x4320
|
|
$width = 7680
|
|
$height = 4320
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[Preset]
|
|
name = 10240x5760
|
|
$width = 10240
|
|
$height = 5760
|
|
$gameWidth = 1920
|
|
$gameHeight = 1080
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1088
|
|
#formats = 0x80e,0x019,0x001
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1088
|
|
|
|
[TextureRedefine]
|
|
width = 1920
|
|
height = 1080
|
|
#formatsExcluded = 0x41A
|
|
overwriteWidth = ($width/$gameWidth) * 1920
|
|
overwriteHeight = ($height/$gameHeight) * 1080
|
|
|
|
|
|
|
|
[TextureRedefine] #Shadows
|
|
width = 1024
|
|
height = 1024
|
|
formats = 0x005 #,0x034,0x431,0x034
|
|
overwriteWidth = ($height/$gameHeight) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 1024
|
|
|
|
[TextureRedefine] #Shadows
|
|
width = 1024
|
|
height = 544
|
|
#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
|
|
overwriteWidth = ($width/$gameWidth) * 1024
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 540
|
|
#formats = 0x816,0x806,0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 960
|
|
height = 544
|
|
#formats = 0x816,0x806,0x019,0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
overwriteHeight = ($height/$gameHeight) * 544
|
|
|
|
[TextureRedefine]
|
|
width = 864
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 864
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 854
|
|
height = 480
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 854
|
|
overwriteHeight = ($height/$gameHeight) * 480
|
|
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 512
|
|
formats = 0x806,0x019,0x01a
|
|
overwriteWidth = ($height/$gameHeight) * 512
|
|
overwriteHeight = ($height/$gameHeight) * 512
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 272
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
[TextureRedefine]
|
|
width = 480
|
|
height = 270
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
overwriteHeight = ($height/$gameHeight) * 270
|
|
|
|
#[TextureRedefine]
|
|
#width = 360
|
|
#height = 346
|
|
##formats =
|
|
#overwriteWidth = ($width/$gameWidth) * 360
|
|
#overwriteHeight = ($height/$gameHeight) * 346
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
#formats = 0x816
|
|
#formatsExcluded = 0x01a
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 256
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
[TextureRedefine]
|
|
width = 256
|
|
height = 144
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
|
|
[TextureRedefine]
|
|
width = 240
|
|
height = 135
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
overwriteHeight = ($height/$gameHeight) * 135
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 128
|
|
formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
[TextureRedefine]
|
|
width = 128
|
|
height = 80
|
|
#formats = 0x816
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
[TextureRedefine]
|
|
width = 120
|
|
height = 67
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 64
|
|
formats = 0x816
|
|
overwriteWidth = ($height/$gameHeight) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
[TextureRedefine]
|
|
width = 64
|
|
height = 48
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
[TextureRedefine]
|
|
width = 60
|
|
height = 33
|
|
#formats =
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
overwriteHeight = ($height/$gameHeight) * 33 |