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https://github.com/cemu-project/cemu_graphic_packs.git
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75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1920.0;
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$scaleFactorY = $fullHeight / 1080.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Legend of Zelda: The Wind Waker HD - <?=$title?>"
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version = 2
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[TextureRedefine] #0x01a, super sampling
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formats = 0x01a
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overwriteRelativeLodBias = -16 #
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[TextureRedefine] # game rendering resolution
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width = 1920
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height = 1080
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formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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[TextureRedefine] # Shadow projection
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width = 960
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height = 540
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overwriteWidth = <?=round($scaleFactorX*960*2)?>
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overwriteHeight = <?=round($scaleFactorY*540*2)?>
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[TextureRedefine] # shadow blur, Bloom pyarmid start
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width = 480
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height = 270
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#formatsExcluded = 0x816 # uncomment for original large bloom
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overwriteWidth = <?=round($scaleFactorX*480*2)?>
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overwriteHeight = <?=round($scaleFactorX*270*2)?>
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*854*2)?>
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overwriteHeight = <?=round($scaleFactorY*480*2)?>
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[TextureRedefine] # last shadow blur. Bloom pyramid 2
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width = 240
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height = 135
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#formatsExcluded = 0x816 # uncomment for original large bloom
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overwriteWidth = <?=round($scaleFactorX*240*2)?>
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overwriteHeight = <?=round($scaleFactorY*135*2)?>
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[TextureRedefine] # Bloom pyramid 3
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width = 120
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height = 67
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#formatsExcluded = 0x816 # uncomment for original large bloom
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overwriteWidth = <?=round($scaleFactorX*120*2)?>
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overwriteHeight = <?=round($scaleFactorY*67*2)?>
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[TextureRedefine] # Bloom pyramid 4 last step
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width = 60
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height = 33
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#formatsExcluded = 0x816 # uncomment for original large bloom
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overwriteWidth = <?=round($scaleFactorX*60*2)?>
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overwriteHeight = <?=round($scaleFactorY*33*2)?>
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[TextureRedefine] #Shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorY)*2048?>
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overwriteHeight = <?=round($scaleFactorY)*2048?> |