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18 lines
494 B
Plaintext
18 lines
494 B
Plaintext
#version 420
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#extension GL_ARB_texture_gather : enable
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// shader 58b8411478181d7f //inventory luminance
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layout(binding = 0) uniform sampler2D textureUnitPS0;
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layout(location = 0) in vec4 passParameterSem2;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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void main()
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{
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vec3 R0f = texture(textureUnitPS0, passParameterSem2.xy).xyz;
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R0f.x = dot(R0f, vec3(0.299, 0.587, 0.114));
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R0f.x = pow(R0f.x, 0.45);
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// export
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passPixelColor0 = vec4(R0f.x);
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}
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