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https://github.com/cemu-project/cemu_graphic_packs.git
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412cf6e977
Gave major scaling artifacts when scaling past original size https://cdn.discordapp.com/attachments/292733452590120961/374237249795260418/2017-10-29_09-45-06.png
106 lines
2.8 KiB
Plaintext
106 lines
2.8 KiB
Plaintext
<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = "Splatoon - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formatsExcluded = 0x19,0x1a
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # tv
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width = 1280
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height = 720
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formats = 0x19,0x1a
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overwriteFormat = 0x1f
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha
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width = 640
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height = 360
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formatsExcluded = 0x41a,0x431 # exclude obvious textures; 41a exclude is broken atm, stage previews don't show
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # quarter-res alpha
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # squid sisters
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width = 1024
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height = 576
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*576)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # zoom blur
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] # sub zoom blur
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width = 448
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height = 252
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overwriteWidth = <?=round($scaleFactorX*448)?>
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overwriteHeight = <?=round($scaleFactorY*252)?>
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[TextureRedefine] # player icon - GL_SRGB8_ALPHA8; doesn't scale properly yet
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width = 128
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height = 128
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formats = 0x41a
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#overwriteWidth = <?=round($scaleFactorY*128)?>
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#overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine] # player icon - GL_RGBA8; doesn't scale properly yet
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width = 256
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height = 256
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formats = 0x1a
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#overwriteWidth = <?=round($scaleFactorY*256)?>
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#overwriteHeight = <?=round($scaleFactorY*256)?>
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[TextureRedefine] # player name - GL_RGBA8
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width = 128
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height = 32
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formats = 0x1a
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overwriteWidth = <?=round($scaleFactorY*128)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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[TextureRedefine] # multiplayer
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width = 848
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # half-res alpha (multiplayer)
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width = 424
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height = 240
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] # a bloom mip
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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