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The goal is to later add a readme.md file for each game, which would describe each mod.
9 lines
849 B
Plaintext
9 lines
849 B
Plaintext
About presets with [FORCED]:
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It's a bit tough to explain, but here's how the game selects the chest quality:
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1) Calculate luck for gold chest, if success exit with gold quality (1), else process next step
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2) Calculate luck for silver chest, if success exit with silver quality (2), else process next step
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3) Calculate luck for bronze chest, if success exit with bronze quality (3), else process next step
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4) No chest at all, exit with no chest (0)
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--> By default, the mod only changes this last step. So even if you put value 1 (gold chest), you'll still get a silver chest if the game succeeded the step 2. That means quests which forces a quest quality will not be broken.
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But presets with [FORCED] will always give you the wanted treasure quality. This is very usefule for loot grinding, but can break quests whose need a different quality. |