mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-29 11:21:49 +01:00
f7d3cf68cd
Also updated the skylander game's statuses in the list. They did do some optimizations. Also, the music is so god damn repetitive, I think I've listened 1 hour of what felt like a 30 second music loop...
34 lines
761 B
Plaintext
34 lines
761 B
Plaintext
[Definition]
|
|
titleIds = 000500001017C600,0005000010181F00
|
|
name = Shadow Resolution
|
|
path = "Skylanders Trap Team/Graphics/Shadow Resolution"
|
|
description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = Medium (1.00x, Default)
|
|
$shadowRes = 1
|
|
|
|
[Preset]
|
|
name = Low (0.50x)
|
|
$shadowRes = 0.5
|
|
|
|
[Preset]
|
|
name = High (2.00x)
|
|
$shadowRes = 2
|
|
|
|
[Preset]
|
|
name = Ultra (4.00x)
|
|
$shadowRes = 4
|
|
|
|
[Preset]
|
|
name = Extreme (8.00x)
|
|
$shadowRes = 8
|
|
|
|
[TextureRedefine]
|
|
width = 512
|
|
height = 2048
|
|
formats = 0x005
|
|
overwriteWidth = $shadowRes * 512
|
|
overwriteHeight = $shadowRes * 2048
|