mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 20:34:14 +01:00
590daf5304
Should be clear now which packs are required. Also, gone with the multiple fence skip packs. Instead, there's now a confusing mess for devs to sort out.
30 lines
786 B
Plaintext
30 lines
786 B
Plaintext
[Definition]
|
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
|
name = Dynamic Gamespeed
|
|
path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)"
|
|
description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 32 Frames Averaged
|
|
$amount_of_FPS_averaged = 32
|
|
|
|
[Preset]
|
|
name = 16 Frames Averaged
|
|
$amount_of_FPS_averaged = 16
|
|
|
|
[Preset]
|
|
name = 8 Frames Averaged
|
|
$amount_of_FPS_averaged = 8
|
|
|
|
[Preset]
|
|
name = 6 Frames Averaged
|
|
$amount_of_FPS_averaged = 6
|
|
|
|
[Preset]
|
|
name = 4 Frames Averaged
|
|
$amount_of_FPS_averaged = 4
|
|
|
|
[Preset]
|
|
name = 3 Frames Averaged
|
|
$amount_of_FPS_averaged = 3 |