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https://github.com/cemu-project/cemu_graphic_packs.git
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38ff0febad
Changed so that now only common resolutions appear. 16:10 resolutions were added due to demand. Only packs that don't have the reformatting are those with extra variables. The resoluton list for 1280x720 and 1920x1080 games is in docs/resources, use this list for graphic pack development.
356 lines
7.1 KiB
Plaintext
356 lines
7.1 KiB
Plaintext
[Definition]
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titleIds = 0005000010176900,0005000010176A00,0005000010162B00
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name = Resolution
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path = "Splatoon/Graphics/Resolution"
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description = Changes the resolution of the game.
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version = 3
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 ("21:9")
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x1600 ("21:9")
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$width = 3840
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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formatsExcluded = 0x31
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Blur Map
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Blur Map
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width = 640
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height = 360
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formatsExcluded = 0x41a,0x431
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Blur Map
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width = 512
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height = 256
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Zoom Map
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width = 512
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height = 228
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 228
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[TextureRedefine] # Zoom Map
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width = 448
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height = 256
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Zoom Map
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width = 448
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height = 252
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 252
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[TextureRedefine] # Bloom Map
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Bloom Mip
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width = 320
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height = 180
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formatsExcluded = 0x35,0x11f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine] # Bloom Mip
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width = 256
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height = 128
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Bloom Mip
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine] # Bloom Mip
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width = 160
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height = 90
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Bloom Mip
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width = 128
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height = 64
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine] # Bloom Mip
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width = 96
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height = 48
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overwriteWidth = ($width / $gameWidth) * 96
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # Bloom Mip
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width = 80
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height = 45
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overwriteWidth = ($width / $gameWidth) * 80
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overwriteHeight = ($height / $gameHeight) * 45
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[TextureRedefine] # Bloom Mip
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width = 64
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height = 32
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 32
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[TextureRedefine] # Bloom Mip
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width = 40
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height = 22
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overwriteWidth = ($width / $gameWidth) * 40
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overwriteHeight = ($height / $gameHeight) * 22
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[TextureRedefine] # Bloom Mip
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # Bloom Mip
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width = 24
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height = 16
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 24
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # Bloom Mip
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width = 20
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height = 11
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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[TextureRedefine] # Inkopolis News
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width = 1024
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height = 576
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine] # Inkopolis News Blur Map
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 848
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height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Blur Map
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width = 448
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height = 240
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Blur Map
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width = 424
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height = 240
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overwriteWidth = ($width / $gameWidth) * 424
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overwriteHeight = ($height / $gameHeight) * 240
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[TextureRedefine] # Gamepad Bloom Map
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width = 224
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height = 128
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overwriteWidth = ($width / $gameWidth) * 224
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine] # Gamepad Bloom Map
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width = 212
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height = 120
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overwriteWidth = ($width / $gameWidth) * 212
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Gamepad Bloom Mip
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width = 106
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height = 60
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overwriteWidth = ($width / $gameWidth) * 106
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overwriteHeight = ($height / $gameHeight) * 60
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[TextureRedefine] # Gamepad Bloom Mip
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width = 53
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height = 30
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overwriteWidth = ($width / $gameWidth) * 53
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overwriteHeight = ($height / $gameHeight) * 30
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[TextureRedefine] # Gamepad Bloom Mip
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width = 26
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height = 15
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overwriteWidth = ($width / $gameWidth) * 26
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overwriteHeight = ($height / $gameHeight) * 15
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[TextureRedefine] # Gamepad Bloom Mip
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width = 13
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height = 7
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overwriteWidth = ($width / $gameWidth) * 13
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overwriteHeight = ($height / $gameHeight) * 7
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