cemu_graphic_packs/Resolutions/CaptainToad_Resolution/rules.txt
Crementif bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00

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[Definition]
titleIds = 0005000010180600,0005000010180700,0005000010180500
name = Resolution
path = "Captain Toad: Treasure Tracker/Graphics/Resolution"
description = Changes the resolution of the game. Made by getdls.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008,0x41A,0x034,0x035 0x008
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1152
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1152
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #heat haze
width = 1128
height = 720
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1128
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] #shadow
width = 1024
height = 1024
formats = 0x005
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 1024
[TextureRedefine] #Zoom
width = 1024
height = 608
#formats = 0x80e,0x810
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 608
[TextureRedefine] #Heat haze
width = 1024
height = 512
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine] #Zoom
width = 1000
height = 600
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1000
overwriteHeight = ($height/$gameHeight) * 600
[TextureRedefine] #sparkly mine
width = 896
height = 480
overwriteWidth = ($width/$gameWidth) * 896
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 864
height = 480
overwriteWidth = ($width/$gameWidth) * 864
overwriteHeight = ($height/$gameHeight) * 480
[TextureRedefine]
width = 854
height = 480
overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480
##672x405
[TextureRedefine] #Depth 8
width = 640
height = 368
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #Depth
width = 640
height = 360
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] #heat haze zoomed
width = 576
height = 368
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 576
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] #816 fire transition, ?
width = 512
height = 512
formats = 0x816 # #0x431,0x235,0x034
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512
[TextureRedefine]
width = 512
height = 304
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 304
[TextureRedefine]
width = 512
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 500
height = 300
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 500
overwriteHeight = ($height/$gameHeight) * 300
[TextureRedefine] #
width = 480
height = 272
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 320
height = 192
#formats =
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 320
height = 180
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine] #heat haze
width = 288
height = 192
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 288
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] #Transition fire
width = 282
height = 180
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 282
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 160
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 256
height = 128
formats = 0x816,0x806
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 250
height = 150
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 250
overwriteHeight = ($height/$gameHeight) * 150
[TextureRedefine]
width = 240
height = 135
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] # mine sparkles
width = 224
height = 128
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 224
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] # mine sparkles
width = 213
height = 120
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine]
width = 160
height = 96
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine]
width = 160
height = 90
#formats =
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine] #Transition fire
width = 141
height = 90
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 141
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64
#[TextureRedefine] #haze
#width = 128
#height = 16
#formats = 0x823
#overwriteWidth = ($width/$gameWidth) * 128
#overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 125
height = 75
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 125
overwriteHeight = ($height/$gameHeight) * 75
[TextureRedefine]
width = 120
height = 67
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 96
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 80
height = 45
#formats =
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine] # Transition fire
width = 70
height = 45
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 70
overwriteHeight = ($height/$gameHeight) * 45
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 64
[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 64
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 62
height = 37
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 37
[TextureRedefine]
width = 60
height = 33
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] #transition fire
width = 40
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 35
height = 22
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 35
overwriteHeight = ($height/$gameHeight) * 22
[TextureRedefine]
width = 32
height = 32
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 32
[TextureRedefine]
width = 32
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 31
height = 18
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 31
overwriteHeight = ($height/$gameHeight) * 18
[TextureRedefine]
width = 24
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 20
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine] #Transition fire
width = 17
height = 11
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 17
overwriteHeight = ($height/$gameHeight) * 11
[TextureRedefine]
width = 16
height = 16
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 16
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine]
width = 15
height = 9
formats = 0x816,0x823
overwriteWidth = ($width/$gameWidth) * 15
overwriteHeight = ($height/$gameHeight) * 9
#[TextureRedefine]#
#width = 8
#height = 8
#formats = 0x816 #,0x823
#overwriteWidth = ($width/$gameWidth) * 8
#overwriteHeight = ($height/$gameHeight) * 8