mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-30 05:14:14 +01:00
38ff0febad
Changed so that now only common resolutions appear. 16:10 resolutions were added due to demand. Only packs that don't have the reformatting are those with extra variables. The resoluton list for 1280x720 and 1920x1080 games is in docs/resources, use this list for graphic pack development.
137 lines
2.6 KiB
Plaintext
137 lines
2.6 KiB
Plaintext
[Definition]
|
|
titleIds = 0005000010172600,0005000010172700,000500001011B900
|
|
name = Resolution
|
|
path = "Bayonetta 2/Graphics/Resolution"
|
|
description = Changes the resolution of the game.
|
|
version = 3
|
|
|
|
[Preset]
|
|
name = 1280x720 (Default)
|
|
$width = 1280
|
|
$height = 720
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Performance
|
|
|
|
[Preset]
|
|
name = 320x180
|
|
$width = 320
|
|
$height = 180
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 640x360
|
|
$width = 640
|
|
$height = 360
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 960x540
|
|
$width = 960
|
|
$height = 540
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
// Common HD Resolutions
|
|
|
|
[Preset]
|
|
name = 1920x1080
|
|
$width = 1920
|
|
$height = 1080
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 2560x1440
|
|
$width = 2560
|
|
$height = 1440
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3200x1800
|
|
$width = 3200
|
|
$height = 1800
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 3840x2160
|
|
$width = 3840
|
|
$height = 2160
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[Preset]
|
|
name = 5120x2880
|
|
$width = 5120
|
|
$height = 2880
|
|
$gameWidth = 1280
|
|
$gameHeight = 720
|
|
|
|
[TextureRedefine] # Game Resolution
|
|
width = 1280
|
|
height = 720
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 1280
|
|
overwriteHeight = ($height / $gameHeight) * 720
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 368
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 368
|
|
|
|
[TextureRedefine] # Blur Map
|
|
width = 640
|
|
height = 360
|
|
tileModesExcluded = 0x001
|
|
overwriteWidth = ($width / $gameWidth) * 640
|
|
overwriteHeight = ($height / $gameHeight) * 360
|
|
|
|
[TextureRedefine] # Motion Blur Map
|
|
width = 320
|
|
height = 192
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 192
|
|
|
|
[TextureRedefine] # Motion Blur Map
|
|
width = 320
|
|
height = 180
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 180
|
|
|
|
[TextureRedefine] # Bloom Map
|
|
width = 320
|
|
height = 176
|
|
overwriteWidth = ($width / $gameWidth) * 320
|
|
overwriteHeight = ($height / $gameHeight) * 176
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 96
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 96
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 80
|
|
height = 48
|
|
overwriteWidth = ($width / $gameWidth) * 80
|
|
overwriteHeight = ($height / $gameHeight) * 48
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 64
|
|
height = 32
|
|
formats = 0x1a
|
|
overwriteWidth = ($width / $gameWidth) * 64
|
|
overwriteHeight = ($height / $gameHeight) * 32
|
|
|
|
[TextureRedefine] # Bloom Mip
|
|
width = 48
|
|
height = 32
|
|
overwriteWidth = ($width / $gameWidth) * 48
|
|
overwriteHeight = ($height / $gameHeight) * 32
|