cemu_graphic_packs/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/patches.txt
lasyan3 00e2eb580c [XCX] 1.0.1U Compatibility.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
2019-03-16 14:25:25 +01:00

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[XCX_FN_RES_QTY]
moduleMatches = 0xF882D5CF, 0x30B6E091 ; 1.0.1E, 1.0.2U
codeCaveSize = 0x1C
0x00000000 = .byte $mod
_mod = 0x00000000
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY :
_multCount = 0x00000004
0x00000004 = lbz r0, 6(r31)
0x00000008 = lis r3, _mod@ha
0x0000000C = lbz r3, _mod@l(r3)
0x00000010 = mullw r0, r0, r3
0x00000014 = stb r0, 6(r31)
0x00000018 = blr
0x027D5428 = bla _multCount
[XCX_FN_RES_QTY_1U] ######################################################################
moduleMatches = 0xAB97DE6B ; 1.0.1U
codeCaveSize = 0x1C
0x00000000 = .byte $mod
_mod = 0x00000000
; ----------------------------------------------------------------------------
; WHAT : changeTime__Q2_4fnet9CFnetTaskFUiT1
; WHY :
_multCount = 0x00000004
0x00000004 = lbz r0, 6(r31)
0x00000008 = lis r3, _mod@ha
0x0000000C = lbz r3, _mod@l(r3)
0x00000010 = mullw r0, r0, r3
0x00000014 = stb r0, 6(r31)
0x00000018 = blr
0x027D53C8 = bla _multCount